There are unconfirmed reports of the blueprint tool not working sometimes, if thats the case for you then restarting the toolbox (by pressing the toolbar button) should fix it.
There are unconfirmed reports of the blueprint tool not working sometimes, if thats the case for you then restarting the toolbox (by pressing the toolbar button) should fix it.
good job!
And i was sleeping --> shit happends
will try it asap
Great Job ! SA
Last edited by MCPXXL; Dec 27 2012 at 14:38.
It is very hard to learn all features. I have no project which I'll can try![]()
Many Thanks by it beautifull tool Alex !!!
Testing it !!!
PD: confirm the small bug wih blueprints, but easy to fix
any chance or version ArmA2 Modding Toolbox for maya 2008 and ty
@mod0
if someone with good knowledge of mel script is willing to do it I will be happy to cooperate in a conversion for maya.
Great, thanks again SA,
havent had a chance to test this out yet but am looking forward to it
This might have already been asked but, have you considered setting up the .rvmat as a .max shader?, not as in it being viewable in the view port, i mean just the parameters be exportable for use in O2, would be just another thing to speed up the workflow.