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Thread: ArmA2 Modding Toolbox for 3ds max V1.1

  1. #11
    Chief Warrant Officer Soul_Assassin's Avatar
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    There are unconfirmed reports of the blueprint tool not working sometimes, if thats the case for you then restarting the toolbox (by pressing the toolbar button) should fix it.

  2. #12
    good job!
    VME Team | VME PLA MOD | A PLA Veteran

  3. #13

    ...

    And i was sleeping --> shit happends

    will try it asap


    Great Job ! SA
    Last edited by MCPXXL; Dec 27 2012 at 14:38.

  4. #14
    It is very hard to learn all features. I have no project which I'll can try

  5. #15
    Many Thanks by it beautifull tool Alex !!!

    Testing it !!!


    PD: confirm the small bug wih blueprints, but easy to fix

  6. #16
    Chief Warrant Officer Soul_Assassin's Avatar
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    Quote Originally Posted by gms View Post
    It is very hard to learn all features. I have no project which I'll can try
    The easiest way I guess is to watch the videos alongside a model of your own

  7. #17
    Quote Originally Posted by Soul_Assassin View Post
    The easiest way I guess is to watch the videos alongside a model of your own
    It's not interesting export to arma that already have in.
    Only making the new model

  8. #18
    any chance or version ArmA2 Modding Toolbox for maya 2008 and ty

  9. #19
    Chief Warrant Officer Soul_Assassin's Avatar
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    @mod0

    if someone with good knowledge of mel script is willing to do it I will be happy to cooperate in a conversion for maya.

  10. #20
    Gunnery Sergeant
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    Great, thanks again SA,
    havent had a chance to test this out yet but am looking forward to it

    This might have already been asked but, have you considered setting up the .rvmat as a .max shader?, not as in it being viewable in the view port, i mean just the parameters be exportable for use in O2, would be just another thing to speed up the workflow.

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