Does this work with 3ds max 2011 or 2012?
Does this work with 3ds max 2011 or 2012?
from 2010 to 2012 afaik. Surely with 2011 and 2012
Spoiler:
It worked in 2012
Soul Assassin, how come there is no import function for non-binarized p3d's? Or at least individual lods...
Importing a skeleton from 3ds does not preserve the named selections and the bone hierarchy...
По русски?
that would mean easier export of BIS mlods to different other engines, etc...
Binarized p3d's was in place to prevent people from doing that, I thought.
But honestly if someone wants to rip a model it is a lot easier to use <censored>, than trying to learn Tools provided with the game. Most game SDK's come with some source content and a way to port it to MAX or Maya.
Last edited by W0lle; Oct 7 2011 at 14:55.
i am not saying it isn't possible, on the contrary. I am saying why SA choose not to include this feature in the public release. It's his tools, he gets to choose.
A different approach had Leopotam with his blender tools. You can use that to import p3ds directly in Blender 2.5+ and then get them to max if you really need to.
Yeah most SDKs do that. A2 one is doesn't really provide all the tools needed for 3rd party software or industry standards (max/maya). So unless BIS changes their approach there, you are left with the tools provided by the community, the way they want them to do it.
Whereas I understand how useful it would have been to many addonmakers, it was not released due to concerns of model theft.
Now we need instructions for installation into 3DSMax 2013. I got it working but not without copying files everywhere I could. LOL