Can we please get a server key included with this addon.
Much appreciated,
Blunt
Can we please get a server key included with this addon.
Much appreciated,
Blunt
Kju, any update on the ETA?
Cya in theCrossHairsKill Zone!
Spoiler:
It would be great to have this as the pilot of the AH-1Z, remember that they also have a FLIR, as a matter of fact the AH-1Z has a helmet mounted display that projects the FLIR image. Add HUD data like pitch indicator and targeting and ur a genious! Go 1 step further and have the cannon follow the pilots fov when he turns his head. That would be incredible and ideal for defense when masking behind terrain when your gunner is engaging armor with Hellfires.
Updated !
I think about to make a "special version" for every units.
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(God damn bananas..... again)
Join the most rootin', tootin'est crew on these here forums! That's right folks we're darn tootin'.
Mike Tyson's ode to Manzilla's SP playing style:My style is impetuous. My defense is impregnable and I'm just ferocious.... I want your heart, I want to eat his children! Praise be to Allah!
Awesome work mate
Another feature you could add, would be a gib effect like in the real videos, is this possible?
I have a bit of a script
_unit = _this select 0;
_VelocityX = random 10;
_VelocityY = random 7;
_VelocityZ = random 10;
_direc = getDir _unit
~0.0000002
_gib001 = "HEAD_GIB" createVehicle getpos _unit; _gib001 setVelocity [_VelocityX,_VelocityY,_VelocityZ]
_gib001 setpos [ getPos _unit select 0, getPos _unit select 1]
_gib001 setDir _direc
_gib002 = "TORSO_GIB" createVehicle getpos _unit; _gib002 setVelocity [_VelocityZ,_VelocityX,_VelocityZ]
_gib002 setpos [ getPos _unit select 0, getPos _unit select 1]
_gib002 setDir _direc
_gib003 = "LEFT_ARM_GIB" createVehicle getpos _unit; _gib003 setVelocity [_VelocityZ,_VelocityX,_VelocityZ]
_gib003 setpos [ getPos _unit select 0, getPos _unit select 1]
_gib003 setDir _direc
(And so on for the other body parts)
deleteVehicle _unit
This needs conditions to first, check if the npc is dead, and second, to check if the npc is moving at a high volocity due to explosion.
Would you use this?![]()
Last edited by Flarmapoint 2; Jul 31 2009 at 21:29.
No Flarmapoint i can't do that, i can't modelised anything... even a cube![]()