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Thread: FLIR v1.0

  1. #31

    Server Key

    Can we please get a server key included with this addon.

    Much appreciated,
    Blunt

  2. #32
    Quote Originally Posted by Apouh View Post
    Ok i need some advices.
    Tel me which vehicles can handle FLIR vision and i realease an update very soon.
    The MV-22 has one in real life and the ARMA2 Models shows one on the aicraft nose. Would be a great addittion.

    -=GIR=- Furia ADMINISTRADOR GUERRA TOTAL

  3. #33
    Kju, any update on the ETA?

  4. #34
    Quote Originally Posted by kju View Post
    Did a big rewrite. Will share it tomorrow after more testing.
    great

    Quote Originally Posted by DayGlow View Post
    should commander and maybe drivers have access to the FLIR as well?
    yea, I would like it for the helo pilot, I fly solo alot.
    Cya in the CrossHairs Kill Zone!

    Spoiler:

  5. #35
    It would be great to have this as the pilot of the AH-1Z, remember that they also have a FLIR, as a matter of fact the AH-1Z has a helmet mounted display that projects the FLIR image. Add HUD data like pitch indicator and targeting and ur a genious! Go 1 step further and have the cannon follow the pilots fov when he turns his head. That would be incredible and ideal for defense when masking behind terrain when your gunner is engaging armor with Hellfires.

  6. #36
    Lance Corporal
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    Updated !

    I think about to make a "special version" for every units.

  7. #37
    First Lieutenant Manzilla's Avatar
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  8. #38
    Awesome work mate

    Another feature you could add, would be a gib effect like in the real videos, is this possible?

    I have a bit of a script

    _unit = _this select 0;

    _VelocityX = random 10;
    _VelocityY = random 7;
    _VelocityZ = random 10;
    _direc = getDir _unit

    ~0.0000002

    _gib001 = "HEAD_GIB" createVehicle getpos _unit; _gib001 setVelocity [_VelocityX,_VelocityY,_VelocityZ]
    _gib001 setpos [ getPos _unit select 0, getPos _unit select 1]
    _gib001 setDir _direc

    _gib002 = "TORSO_GIB" createVehicle getpos _unit; _gib002 setVelocity [_VelocityZ,_VelocityX,_VelocityZ]
    _gib002 setpos [ getPos _unit select 0, getPos _unit select 1]
    _gib002 setDir _direc

    _gib003 = "LEFT_ARM_GIB" createVehicle getpos _unit; _gib003 setVelocity [_VelocityZ,_VelocityX,_VelocityZ]
    _gib003 setpos [ getPos _unit select 0, getPos _unit select 1]
    _gib003 setDir _direc

    (And so on for the other body parts)

    deleteVehicle _unit


    This needs conditions to first, check if the npc is dead, and second, to check if the npc is moving at a high volocity due to explosion.


    Would you use this?
    Last edited by Flarmapoint 2; Jul 31 2009 at 21:29.

  9. #39
    Quote Originally Posted by Flarmapoint 2 View Post
    Awesome work mate

    Another feature you could add, would be a gib effect like in the real videos, is this possible?

    I have a bit of a script





    This needs conditions to first, check if the npc is dead, and second, to check if the npc is moving at a high volocity due to explosion.


    Would you use this?
    That would be awesome!

  10. #40
    Lance Corporal
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    Author of the Thread
    No Flarmapoint i can't do that, i can't modelised anything... even a cube

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