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Thread: Proxy Problem

  1. #11
    I went down the line of the CfgNonAIVehciles method, still didnt work
    But you can display a regular object thats normaly used as a proxy, just to make sure your current method is correct?

  2. #12
    Yes, this is why I am so confused, its not the proxy model either, I cannot even get ArmA2 furniture to show as proxies when when I know for fact they are used as such.

    The ArmA1 building sample models do not show their proxies either under ArmA2, there definately looks like a change.

    Part of me is now thinking that I may need to wait for ArmA2 Modelling tools to get proxies to show on buildings.
    CBF Ship Building Industry
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  3. #13
    Master Gunnery Sergeant
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    Ok here's a thought. in your CfgNonAIVehicles section of your config change the Proxyfern01 to Proxy_fern01. I have a vehicle with a dozen or so jerrycans plus ammoboxes attached to it using proxies and the proxy model names are jerrycan.p3d etc, but the CfgNonAIVehicles entries are proxy_jerrycan etc.
    this might help.
    or
    Heres a thought, just try class fern01 without the proxy bit
    CK
    Last edited by Colonel_Klink; Aug 14 2009 at 12:36.
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  4. #14
    Already tried...

  5. #15
    Master Gunnery Sergeant
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    Hi George. This is really weird. I've just added a proxy of a fence to a building as an experiment and it worked. Are the ferns animated? If so try adding animated=true to the CfgNonAI.. bit. Else try another non animated object as a proxy and try that.

    Ok. I'm not sure if this is relevant or not, I've just added a proxy to a model without any CfgNonAIVehicles entry at all and the proxy showed in ArmA np.

    Here's a long shot
    I'm guessing now that even though the proxies show for you in O2, the models in the proxies folder might not be compiled when the addon is. I'd do a depbo and check that the folder is being included in the compile. Although that should give a "cannot find model" error.

    If you like, I can have a look at the addon for you.
    Last edited by Colonel_Klink; Aug 14 2009 at 22:56. Reason: Brain not fuctioning. Thought processes went into limbo.

  6.   Click here to go to the next Developer post in this thread.   #16
    I am having the very same problem. Proxy does work in O2's Bulldozer, but neither in Visitor 3 Bulldozer or Arma2 itself...

    Is there a 100% solution to this problem?

  7. #17
    I never managed to solve this one, sort of low on priority

  8. #18
    If you like, I can have a look at the addon for you.
    Yeah, if you have the time to put a basic example together? I would be like to check it out to, I have a general interest in anything proxy related.

  9. #19
    you may already have thought of that but i'm gonna say it anyways...just in case.
    u said u need the movement from the wind...right? why not put a property class=bushsoft/treesoft in the model itself. i know it's kinda noobish compared to theproxy stuff but i always use that on my custom plants. if u only want to have the fern moving just seperate it into two models, one solid one leaves, and use the attachto thingy. dunno. maybe i'm thinking to simple here but sometimes that's the way to go

  10.   Click here to go to the next Developer post in this thread.   #20
    After searching the Biki I found this entry describing Proxies and their usage.

    One particular sentence seems to hold the key to get those proxies working:

    There should also then be added a note in the configuration file that will set the simulation class and the path of the proxy model.
    Does anyone of you have any clue what is meant by "simulation class"?

    Something inside of CfgVehicles like
    Code:
    simulation = "SomethingThatMakesProxiesWorking"
    or a completely new Class of some type (not CfgNonAiVehicles) like this:
    Code:
    class CfgSomeClassThatDoesWorkingProxies {
    blah="";
    };

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