Requirement..
Solid Hedge base with moving greenery on top.
Problem...
Created solid hedge in O2, no problem
Created a 'Fern' (its part of the ArmA1 bis Fern clutter)
Added Fern:Geometry Property AutoCenter = 0
Save Fern in Folder Proxies, under the addon folder CBF_UKEx2
Added proxies to the hedge, hedge saved in CBF_UKEx2\Naturals
Now the proxies DO show in O2
BUT in game and visitor they do not!
But to make it more odd, the fern DOES show in game if not used as a proxy..
This means its NOT a texture issue but something else!
Now... the config.cfg
The model.cfg from the Naturals subfolder (has the hedge itself in)Code:#define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define VSoft 0 #define VArmor 1 #define VAir 2 // ************************************************************* // ************************************************************* class CfgPatches { class CBFExtras { units[] = { }; weapons[] = {}; requiredVersion = 0.10; requiredAddons[] = {"CAData"}; }; }; class CfgVehicles { class Thing; class Building; class Strategic; class NonStrategic: Building { class DestructionEffects; }; class HouseBase; class Land_VASICore; class House : HouseBase { class DestructionEffects; }; class Hedge5mFerned : House { scope=protected; model="CBF_UKEx2\NaturalszHedge5mFerned.p3d" displayName = ""; destrType=DestructNo; } }; class CfgNonAIVehicles { class ProxyFern01 { scope = public; model = \CBF_UKEx2\Proxies\Fern01.p3d; autocenter = false; reversed = false; simulation = "alwaysshow"; }; class ProxyBush01 { scope = public; model = \CBF_UKEx2\Proxies\Bush01.p3d; autocenter = false; reversed = false; simulation = "alwaysshow"; }; class ProxyBush02 { scope = public; model = \CBF_UKEx2\Proxies\Bush02.p3d; autocenter = false; reversed = false; simulation = "alwaysshow"; }; class ProxyLongBush01 { scope = public; model = \CBF_UKEx2\Proxies\LongBush01.p3d; autocenter = false; reversed = false; simulation = "alwaysshow"; }; };
The Model.cfg from the Proxies subfolderCode:class CfgSkeletons { class Building; class ProxyCfgObjBonesCBF : Building { isDiscrete=1; skeletonInherit= ""; skeletonBones[]={}; }; }; // ************************************************************* // ************************************************************* class cfgModels { class Building; class Hedge5mFerned: Building { skeletonName = "ProxyCfgObjBonesCBF"; sectionsInherit = ""; sections[] = {}; }; };
I have likely done more than I need here but nothing I seem to do will make the proxies show!Code:class CfgSkeletons { class Building; class ProxyCfgObjBonesCBF : Building { isDiscrete=1; skeletonInherit= ""; skeletonBones[]={}; }; }; // ************************************************************* // ************************************************************* class cfgModels { class Building; class Bush01: Building { skeletonName = "ProxyCfgObjBonesCBF"; sectionsInherit = ""; sections[] = {}; }; class Bush02: Building { skeletonName = "ProxyCfgObjBonesCBF"; sectionsInherit = ""; sections[] = {}; }; class BushLong01: Building { skeletonName = "ProxyCfgObjBonesCBF"; sectionsInherit = ""; sections[] = {}; }; class Fern01: Building { skeletonName = "ProxyCfgObjBonesCBF"; sectionsInherit = ""; sections[] = {}; }; };
Binarized or unbinarized makes no difference either!!
Anyone got an idea on why this is not working ??
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