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Thread: ArmA2 & ArmA1 Models Size comparison

  1. #11
    I found that some of my buildings i made for Arma are not always big enough in Arma 2. When the door was just even big enough to get trough in Arma 1, it would not in Arma 2. That was my experience with my buildings. So i would try to make a simple testmodel first and use it as reference then.
    @ master: Could you compare the geolod as well pls?

  2. #12
    i would make a standing ruler addon, then u can place it and measure anything: ie humans door sizes etc

  3. #13
    Quote Originally Posted by Beton View Post
    I found that some of my buildings i made for Arma are not always big enough in Arma 2. When the door was just even big enough to get trough in Arma 1, it would not in Arma 2. That was my experience with my buildings. So i would try to make a simple testmodel first and use it as reference then.
    @ master: Could you compare the geolod as well pls?
    I don't think 3DRipperDX would capture the geo lod - I'm sure somebody would have solved the geo problem by now if it were possible.

  4. #14
    ArmAII/OFP Fan bravo 6's Avatar
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    Quote Originally Posted by Soul_Assassin View Post
    i would make a standing ruler addon, then u can place it and measure anything: ie humans door sizes etc
    Thats why i asked what i asked in the 1st post.



    I'm using ArmA1 Soldier as comparison so after porting to ArmA2 everything fits normally. If ArmA2 soldier has the same grid size as Master85 referred in 2nd post everything should be ok, right?

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