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Thread: Arma 2 Weapon Ranging and Correction Tables

  1. #21
    Hello and thank you Daniel_Malloy !! This is absolutely a must read and a great help!

    Peace.

    /bc

  2. #22
    Quote Originally Posted by galzohar View Post
    Yes, it seems like the M107 is zeroed to 300m (or 250m?) unzoomed, and 500m zoomed.
    Maybe there is just inconsistent results or maybe atmospheric modifiers we are not aware of? I recall one day getting variable accuracy with it in regard to aim point but when I tested today I was able to score head shots at 500m aiming with the first mil dot in other words, consistent.

  3. #23
    Thank you for explaining this so well! Are you planning to make this info available in a printer-friendly format? I think it would be great to have this information available as a reference while playing the game.

  4. #24
    Whoever said the M017's zero-point varies with zoom is correct. A few other weapons also have same "feature", and out of the top of my head I'd say they were the DMR and SPR. It's easy to fix from the configs, and I believe I already posted the needed config file in another thread on the subject. I'll try to look it up.

    edit: Found it
    http://forums.bistudio.com/showthrea...81#post1355681
    Last edited by Fincuan; Jul 21 2009 at 12:10.

  5. #25
    http://www.termiitti.com/kuva/v.php?img=388


    Here is my test results of the PSO sight (with SVD) in Arma 2. I think that the last triangle is aiming point of distance ~950 meters.
    Last edited by zezzi; Jul 21 2009 at 13:55.

  6. #26

    Angry

    The optics is adapted what to correspond to the engine of game. In ARMA2: in 2-3 times the scale is reduced,Speed of bullets and shells are reduced in 3-4 times ( probably for Realistic Perception of a shot on a long distance 1-2km in game (but it is real 300-600m) But the most sad monstrous (very bad) the ballistics of all weapon is created impression that all rifles use 9mm para ( probably for Realistic Perception of a shot on a long distance !!!!!!!!! ) Example: in ARMA2 you see the tank in 100 meters, aim from RPG at a tower but blow up yourselves to devils!!!!!! Because you have overlooked that in game 100m=300-400m + you sit!!! You need to aim above the tank or to climb on a roof of a house (improves ballistics )!! For this reason in game there is no opportunity to shoot from RPG If You lay on the ground.

    In ARMA2 the optics has no anything Similar with real (it simply increases the image on the monitor even an Aim string!!!!!!!)
    On KSVK standardly are not established PSO1

  7. #27
    Just to echo everything above my post, thank you for an excellent guide. i hope you expand on it

  8. #28
    Good work on this.

    Aiming will get better soon im sure. Through addons aiming will be very good. Just like we got in ArmA1 through addons ACE, Sight Adjustement addon etc.

    Alex


  9. #29
    Has overlooked to inform in ARMA2 it is shown not PSO1 It POSP Byelorussia makes (in game it is named Chernorussia)

  10. #30
    Private First Class mutters's Avatar
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    Ace guide ty

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