Page 2 of 7 FirstFirst 123456 ... LastLast
Results 11 to 20 of 61

Thread: How to use rifles with grenade launcher

  1. #11
    Staff Sergeant Mudkip's Avatar
    Join Date
    Feb 1 2009
    Location
    Cambridge Mathematics textbook
    Posts
    281
    The sights are zeroed at 150m but you can't adjust them...

  2. #12
    First Lieutenant galzohar's Avatar
    Join Date
    Jun 3 2009
    Location
    Ramat Hasharon, Israel
    Posts
    5,408
    Yeah it's pretty much a "guess where the center of your screen should be, guess elevation adjustment and fire" (unless you have crosshairs). Not even a point to clicking the "bring sights" button.

    A little trick is to use your regular sights to aim at the target or a bit higher if it's at a bit of a distance, and THEN swap to M203 and fire. At short ranges you might actually hit something that way, while with using the M203 sights directly you'll most likely miss.

    Just because AA has the M320 doesn't mean you can't use the same idea on the M203 sights.
    You don't mess with the Zohar!
    YouTube channel: http://www.youtube.com/user/galzohar
    Steam: http://steamcommunity.com/id/galzohar
    ArmA Israel: http://www.arma-il.info
    Check out and support upcoming Ground Branch: http://www.groundbranch.com/

  3. #13
    Quote Originally Posted by akd42 View Post
    The 203 iron sights are worthless, ass backward and look like crap. I don't know why they even bothered. Just practice and learn the angles.
    The ironsight sucks, but the regular aim works fine.

    I tested the other day and its quite easy to learn.

    Regular aim (ie non-ironsight) starts at 25m (top) and ends at 125m (bottom). I can plant a grenade nearly spot on a soldier at any range between that. Note that you have to target while UNZOOMED or it f**k up the aim. Zoomed aim is not aligned with unzoomed aim. With some experience you can range and fire on targets pretty quickly.

    Ironsight however starts at 100m and seems to have odd increments, not 25m like the other aim (think its 20). At that range the grenade launcher becomes too inaccurate anyway, so its not really usefull firing at targets 150m+ away. Chances are very high you wont hit them and its far better to simply shoot them.

    If you're on a difficulty without regular aim... Bring a sniper rifle
    Last edited by Murklor; Jul 20 2009 at 09:46.

  4. #14
    The ironsights for the M203 don't work that way. The longer ranges are farther up the scale and the shorter ranges are lower. You're supposed to line up the ladder rung with the front post to get your elevation which means moving the back of the weapon up and down. This is something we can't do without adjustable "sniper" sights.

  5. #15
    Staff Sergeant r3volution's Avatar
    Join Date
    Mar 8 2007
    Location
    In a small village just outside Chernogorsk
    Posts
    303
    I think that the m32 mgl would rock. It would be the answer to the prayers of the 'shoot then adjust' grenade launcher crowd (myself included) if only BIS had included it in the game, I mean, the Marine Corps does issue it now.

    Well either that or HeinBloed re-releasing his awesome grenadier mod for Arma2. That shizzle was awesome, actually countered the way in which the inaccuracy makes grenadiers weak, and meant you could have decent chance of laying on a 40mm hit.

  6. #16
    Hi all

    Practice, practice, practice.

    I can put them through a window at 150m or just over a wall at 200m.

    Correct your fire after each shot.

    Tree bursts are great!

    I can even fire them on audio targets.

    In the old days of BIS's OFP I used to kill snipers on mini battlefield with indirect fire. Edges of buildings, trees and terrain make good elevation referenece points.

    Like I said it is all down to practice.

    Kind Regards walker
    Last edited by walker; Jul 20 2009 at 12:06.

    You are only a bullet away from being stupid.

  7. #17
    I never use GL. I can't stand it! Same goes with hand grenades. I always throw them away and pack loads of ammo instead.

  8. #18
    "How to use rifles with grenade launchers?" << They work the same as rifles without grenade launchers

    I'm not very good with 40mm grenades either, but they ARE handy. They go further and faster than you can throw, they explode on impact giving no chance for evasion, and they take up pistol-mag type inventory slots instead of far more useful rifle-mag slots.

  9. #19
    Quote Originally Posted by Murklor View Post
    The ironsight sucks, but the regular aim works fine.

    I tested the other day and its quite easy to learn.

    Regular aim (ie non-ironsight) starts at 25m (top) and ends at 125m (bottom). I can plant a grenade nearly spot on a soldier at any range between that. Note that you have to target while UNZOOMED or it f**k up the aim. Zoomed aim is not aligned with unzoomed aim. With some experience you can range and fire on targets pretty quickly.

    Ironsight however starts at 100m and seems to have odd increments, not 25m like the other aim (think its 20). At that range the grenade launcher becomes too inaccurate anyway, so its not really usefull firing at targets 150m+ away. Chances are very high you wont hit them and its far better to simply shoot them.

    If you're on a difficulty without regular aim... Bring a sniper rifle
    The man above is absolutely correct. I had massive difficulty in using this weapon, despite having mastered it to good effect on Op Flashpoint: Cold War Crisis.

    I then tried the technique as quoted above, and it has proven to be an accurate guide to using the M203 and GP-25.

    Great work Murklor.

  10. #20
    Warrant Officer dale0404's Avatar
    Join Date
    Jun 2 2008
    Location
    You don't want to know.
    Posts
    2,448
    Guess, then adjust!

Page 2 of 7 FirstFirst 123456 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •