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Thread: GMJ Sight Adjustment for ArmA2

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  1. #1
    Corporal
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    Sep 29 2006
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    Indianapolis, Indiana USA
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    GMJ Sight Adjustment for ArmA2

    Hey guys, just for fun I copied my GMJ folder from A1 to A2 and it works!

    However there is an error that reads like this

    Variable '_disp' does not support serialization. Call 'disableSerialization' in the current script (maybe 'GMJ_SightAdjustment\scripts\SightAdjustmentInit.s qf') if you need to use it.

    Don't know what this means or how to fix it, I've looked at the scripts but am afraid to change them since I don't know how. But after this error the addon actually works, you have the rangecard and everything. I put a target ~550m away got the M24 fired and dropped short, adjusted to 8 MOA per the range card, fired and hit dead on.

    I'm sure this is a simple fix for any of you scripters, maybe someone could port it over to A2 with GMJamzes permission (although I think he left the community, not sure about that though). Any help?

  2. #2
    i tried this and i cant get it to work

  3. #3
    Variable '_disp' does not support serialization

    I get an error like that in MP when using the menu (T key)

    ArmA 2 Settings: Visibility=3061 / Interface & 3D Resolution=1680x1050 / Texture Detail=Very High / Video Memory=Very High
    Anisotropic Filtering=Normal /Antialiasing=Disabled / Terrain & Objects Detail=Normal / Shadow Detail=Very High
    Postprocess Effects=Disabled / Interface Size=Very Small / Aspect Ratio=16:10 Widescreen


    Tweaks with nHancer: Vertical Sync=force off / Prerender Limit= 6 / Force Mip Maps=Trilinear

    ArmA 2 v1.03 / Q6600@3Ghz / 8800GT OC (NV v190.38) / 4GB RAM / SB AUDIGY 2 ZS / SATA2 16mb / Win 7 x64 / 140 KBps Up - 3 MBps Down

  4. #4
    i was able to fix it, its a matter of calling disableSerialization in some of the scripts. but since there is no permission to convert the addon to A2 its gonna stay for private use only. there was also a problem with the "click" sound that was fixed.

  5. #5
    if someone does port this, please add XEH support aswell
    we don't need any more addons that break eachother

  6. #6
    Ok, i have merged to the XEH support from the SightAdjustmentInit_AutoInit addon into the original one, and it works with XEH.

    need to do some MP tests to make sure it works after respawn.

  7. #7
    Corporal
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    Sep 29 2006
    Location
    Indianapolis, Indiana USA
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    Author of the Thread
    Noamles, you rock, I'm your number one fan now. Let's try and get in touch with GMJames and see if we can't get this out to public after testing. However, I'm fairly certain he left and gave permission to use his stuff in the future in doing so, but I can't find that message so I don't want to assume. I'll PM him and see if we can't get something going. In the meantime, let me know how it works out.

    Edit: GMJames left the community here in case you don't want to follow the link here is his exact words.

    "Hi all,
    in case you were wondering why there haven't been any updates anymore: I fried my graphics card - a 8800 GTS - and used the current situation of not having a decent graphics card to quit gaming altogether.
    To all modders, you may use this code in any way you want - go crazy
    Also, many thanks to Solus for the extended init handler!
    greets, Oliver."

    So I'm pretty sure that means we can use his code to bring it to ArmA2
    Last edited by Python1; Jul 20 2009 at 13:24. Reason: Found new Info

  8. #8
    did some MP testing, everything works great and 0 RPT errors.

  9. #9
    Corporal
    Join Date
    Sep 29 2006
    Location
    Indianapolis, Indiana USA
    Posts
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    Author of the Thread
    Sooooo......should we release it to the public then?

  10. #10

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