The Icarus Project
No official name so far.
Figures under codename: Icarus.
Details on the website
What's it all about?
I've been a scripter and a missionmaker since few years from now, but this is my first project for the OFP and ArmA community. Well, my native language is not English, so forgive me if I make some mistakes.
I have yet created many missions for OFP, mainly for my own, sometimes for friends. I wanted to achieve one thing... create a dynamic world, full of life, full of opportunities, full of people that will help you or stand in your way and (the most important) a campaign that you can accomplish in a way you like to accomplish it (or you don't want). No strict missions you need to pass to achieve your goal. I've grabbed the OFP editor, written some scripts and the creation has started. The first project was to take place on Everon, later on Nogova island, but it was never completed. Now, when ArmA2 was released, I decided to continue and this time finish the project.
I've played the FTA mission on OFP, it was called a 'life simulator', but well... it was far from ideal. So i decided to make something by myself.
Now imagine a country.... a normal country.... with it's citizens, economy, politics, army. And then there's you. You came here for a purpose (well, can't exactly tell details untill the storyline is completed, no spoilers!). You can do whatever you want to do, become whoever you want to become. If you wish to prosper as an exemplary citizen, it's your choice, if you see yourself in a world of crime, it's your chioce. The situation in the country will change by the influence of politics, economy, crime world and many random events. The prices of goods will go up or down. The world will be fully dynamic. Every decision you will make will have an effect on the gameplay, just like the decisions in your real life.
Well... Chernarus Life is a multiplayer mission. I haven't seen the City Life yet, but I think they represent a similar concept. But what I wish to do is to focus on a singleplayer gameplay. I'm trying to create a dynamic country with it's life, all it's problems and opportunities. When player can spend many hours trying to (or not) complete his main objective, but additionally has an opportunity to live in a dynamic world in which the situation changes on his eyes and he is able to change it in a way he wants. And, what's more important, if he wishes to restart the game, the newly created world will be different, nothing or very little will be the same in comparison with the previous game, he has started. The crime world will change, the politicians will have different ideas and take different actions, the police will chase different criminals, the people he has met previously will not exist after he restarts the game and he will have to make new contacts. This will keep people playing and playing and if the game creates a new situation around them, which they can never predict, they will be likely to start it all over again 100 times if they want to, or just keep playing the same game in the same world, that they already know well.
The player will have absolute freedom. He will decide what path he will take. If the player wants action and shootouts, he/she may join the police, the army or a gang - action provided. If the player wishes to become a businessman, then, in example, he can start being a trader and after that buy a company that will generate revenue. He may also sell guns to the gangs, but he must be aware that the armed gangs may be dangerous to public safety and even start a war. Player's decisions will change the world around him, the gangs may want to assasinate him, the police may want him in prison (in which he may decide to stay, break o bail) or the secret agencies may want to hire him. Everything the player wants, the game will provide him, but he has to think smart what consequences the proper action will have and the consequences of the actions of AI players, i.e. if a politician stands for fighting organised crime, then the gangs may want him dead, they may hire a sniper to take the man down. After the assasination, player may find out what happened in the radio news. He may also hear news about what he has recently done. If there is a shootout, the player must be aware, that the police will arrive very quickly. If you hear in the news that the police is looking for a serial killer, expect more patrols. If the country has declared a war against other coutry, expect an invasion. Your decisions and the AI decisions will form the world, you live in. The game can become easy, or deadly hard. This game is all about thinking like in real world.
Buy cars, houses, boats, companies. Or.... steal cars, boats, burn houses, bring companies to dust. Everything is in your hands. Listen to people, they will have important information, some won't tell you anything, some will lie to you, some will try to kill you, some will try to save your life when in trouble. Make friends in the government, or even become a politician. Call the police by the cell phone if needed... if hurt, call an ambulance.
Make money on legal business or try something illegal like smuggling.
Everything is up to you.
In all this just don't forget, you're here for a reason.
I haven't thought about this project as a multiplayer mission, but no one knows how it will evolve. The aim is to create a dynamic world full of surprises, full of action, full of opportunities. Not a game that the player will start, choose a scenario and play it for an hour.
Some sripts have already been made in the OFP, I only need to put them in ArmaA2. But I know there's still a long way from the final product.
I would like to know what do you think of this project. Is it worth developing?
Because I'm only a missionmaker, I look forward to see addonmakers in action - to use their objects, units or islands ingame.
More updates soon...
Last edited by RazorX; Aug 18 2010 at 10:37.
Master Gunnery Sergeant
I applaud your efforts. This relates to a concept I posted on and it's encouraging to see someone else thinking this way.
Keep going with it.
Isn't it called second life?
can you be military/police in second life and can you steal from/kill people?
Wow, strong words.
Good luck with this, and do you have a team? Cuz this sounds brain frying and very long to make.
Well, It is a singleplayer project, so I need to close literally a whole living country in one mission. I can do this even not using any 3rd party addons, but I really think they will be needed to make a good effect.
However, there's gonna' be a lot of scripting, but scripting itself is easy, creating the algorithm is a challenge :P
So, there's gonna' be a lot of brainf***ing :P
Originally Posted by RazorX
Make a beta and try to simulate a small vilage. Then fix the problem in that and copy & paste
Well, some scripts may work with the copy/paste method, but using this, villages/towns will be isolated. Reality level downgraded :P This thing is very complicated and a detail may cause serious bugs during gameplay.
Originally Posted by chaplainDMK
But my team is ready