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markh

Mission Editor - Casualty count at mission end

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I am enjoying creating some basic missions in the mission editor.

The use of High Command module means that I can create some fairly large engagements, where I can easly loose track of my AI controlled fellow BLUE groups. My query relates to whether at the end of the mssion, I can see what the respective BLUE and RED casualty figures are (dead and injured). Is there any way in which this can be achieved?

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There is probably a way with scripts where you can keep track of casualties through the entire game. Might want to head to the mission editor and scripting section and ask there.

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I use that in many of my missions... to trigger different endings depending on how well you play. What I do is add a evenhandler to every unit that triggers a script when the unit is killed. The script will update a variable and then make it public. So every time a unit is killed the script goes it goes:

deathcount = deathcount + 1;

publicVariable "deathcount";

or something like that. Works fine. Then I fool around with a trigger to get the result in realtime by hints...

And as the Dawg said... You'd probably get more help if you post in the correct forum

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He did post in the correct forum. I don't think he knew he would have to script it or anything. It could just be an option somewhere in the difficulty area. Although I guess since he was asking for his own missions maybe it was the wrong section. I took it as him trying to find an option on the option menu initially.

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