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Thread: Some genuine patch 1.03 information

  1. #11
    they used twitter once when the game was being shown at some show in the UK earlier this year. But i remember people complaining it was hard to read the messy structure of twitter.
    Its been a bit of Bis trademark imo to be a bit secretive and releasing info when they got some meat on their bones so to say.
    But as far as I know they are working on 1.03 patch, one of the devs said so in one of the threads in general

  2. #12
    Quote Originally Posted by Placebo View Post
    Twitter is shitter.
    I would have said something like "Twitter is gay" but that's also fine.

  3.   Click here to go to the next Developer post in this thread.   #13
    Über Verwalter Placebo's Avatar
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    Quote Originally Posted by Commando84 View Post
    they used twitter once when the game was being shown at some show in the UK earlier this year.
    That wasn't us, that was someone at 505.
    If someone reports an issue/complains about the Alpha etc, replying in the thread "dude it's an alpha" doesn't really help anyone! Point them to the Arma3 Alpha feedback tracker instead please!

    Please do not PM or Email me directly about your CD Key issues, follow the guidance in this thread instead.

  4. #14
    The Twitter thing is a bit excessive, but how hard is it to just have a locked anouncement of the things that have been identified & worked on, & things that you believe you have sorted for the next patch?

    Perhaps you are waiting for the optimised drivers?

    Information is king & it's all right for us die hard fans but some of are comrades are loosing faith & pretty much throwing the game in the bin mainly because there apparently (from the outside) is very little being done to sort problems in the game, mainly the multiplayer side of things.

    I would love to know why they spent so much time on the campaign, but didn't have any official co-op missions or PvP maps?

  5. #15
    Gah, BIS have always had a no-talky policy regarding patch updates, at least that's the feeling I got, there haven't been many mid-patch news updates, if there were any. And that's because they're usually very busy with the game itself. If you want some updates your best bet is to follow Suma's posts on the tracker.
    Click here
    Spoiler:

  6. #16
    Placebo could lift his butt from time to time out of his fishing boat in Sweden and goto a tiny hut in CZ. There he could pester face to face the Spanels until he has the answers to our questions.

    But fishing is also not bad.

  7. #17
    Fishing or work?... do the math
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  8.   Click here to go to the next Developer post in this thread.   #18
    Über Verwalter Placebo's Avatar
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    Ironic

    So after tracking down a certain Mr. Spanel, I can tell you the current patch log is as follows:

    Improved airplane HUD visibility.
    Direct analogue throttle and brake for airplanes now available.
    Optimization: Reduced frame stutter near map borders.
    Sea surface was not rendered in NE area out of map.
    Terrain surface was sometimes using wrong parallax map.
    Grenade can destroy a building just by impact
    Radio echo elimination
    Team switch did not work when player died
    More flexible configuration of Flares in the config (brightness, size)
    Reduced AI detecting slowly moving enemy vehicles by ear.
    Prevent killed units reporting who killed them.
    The above will be fixed/improved as applicable and are of course subject to change in terms of inclusion in 1.03, nor does this list mean that other fixes won't be included with 1.03

    And before you ask, no current ETA besides as soon as possible

  9. #19
    Quote Originally Posted by Placebo View Post
    Improved airplane HUD visibility.
    Direct analogue throttle and brake for airplanes now available.
    Optimization: Reduced frame stutter near map borders.
    Sea surface was not rendered in NE area out of map.
    Terrain surface was sometimes using wrong parallax map.
    Grenade can destroy a building just by impact
    Radio echo elimination
    Team switch did not work when player died
    More flexible configuration of Flares in the config (brightness, size)
    Reduced AI detecting slowly moving enemy vehicles by ear.
    Prevent killed units reporting who killed them.
    Yay Placebo!

    I highlighted the (in my opinion) most important fixes. The performance problems near map borders were extremely annoying. Also, the AI no longer giving you away when you kill them is very welcome.
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  10. #20
    Thx, you can rudder pretty fast, between Sweden and CZ is quite a distance and you had to use rivers and creeks.

    But could it be that you lost one entry out of the patch log called:

    ALL REASONS FOR "RECEIVING.."BUG ELIMINATED ????

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