Excellent news, glad to see you back mate, we're gonna have some fun with A2I'll be on this boat soon as my copy arrives, I hope it does, this Friday
btw...I did pm ya alittle while ago![]()
Excellent news, glad to see you back mate, we're gonna have some fun with A2I'll be on this boat soon as my copy arrives, I hope it does, this Friday
btw...I did pm ya alittle while ago![]()
anything you can do.....
in the pass i always used .ogg files instead .wss or .wav
.ogg are much smaller then any other format.
Can't you use .ogg in ArmA2?! :\
Myself..which is wierd
So yepTo clarify, you CAN use .Ogg for sounds other than music. It is possible, however there are drawbacks imo. So, I agree to use the standard that BIS support the most and use themselves![]()
From what I understand wss should be used. Its been so since OFP and I guess BIS have a reason making their own fileformat to suit their gameengine better. I remember something about wss is used more efficiently and better by the engine.
Did a quick search and couldnt see that thread where this was discussed, but I found this:
.wss should give better performance with hardware accelerated sound. It should always be used for sound effects. Maddmatt
http://forums.bistudio.com/showpost....8&postcount=10
WSS files are the best. They provide clear sound that rarely warps, along with a reasonable file size footprint. Special Ed / DeadMeatXM2
http://forums.bistudio.com/showpost....73&postcount=4
Last edited by andersson; Jul 16 2009 at 18:55.
\"Det är bara att placera den ena foten framför den andra och upprepa det tills man har kommit fram\"
Ltn Vuorensola
I think the point is you can..and maybe the best way to work quickly for someone doing a mod 'lone wolf' would be to use Ogg to edit and test, then at final stage convert to wav then wss.
Pro's
Fast Testing
Cons
Triple converting (although, its only 1 more than wav - wss.)
So, looking at it that way, I may try this method myself. of course a big factor here is having good sound software to manage all the conversions![]()
Last edited by Chammy; Jul 16 2009 at 20:11.
As Real as Possible...and I'm not talking about a condom...
Good initiative. Would be great to have something like a syntax compendium, explaining all possible sound variables.
Lo all,
I've recently started the beta release of the OH-58 Kiowa Warrior, this addon really needs some decent A2 sounds to make it better.
So if anyone is up for a small challenge let me know.
Cheers
Southy
The Arm II and Arma III Airforce is being prepared, fuel have been checked, systems checked....
(Faint Roar of engines in the distance)
previews and movies of addons past/future and present on youtube:
http://www.youtube.com/user/eblevinda
Excellent new southy
Thx
When lets say missile launch is heard all over the terrain (like 10km away) like it was right on top of you, what sound config value is wrong (too high?) in this situation?
Is there some guidelines of sound volumes on the config, or does it relate too much for the actual wss sound level and only can be tweaked by trial and error?
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