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Thread: Arma 2 Sound Modding 101.

  1. #171
    I think it would be selfish to keep it all for myself. Yeh i have spent alot of time working on it but its pretty simple in design and i dont see why i should be greedy and not let others explored or advance the setup further, afterall most of the help came from the community and other people who were willing to share their knowledge, without that freedom of help non of it would have been possible. So therefor its more like a gift to the community from a old sound fart.

  2. #172
    Master Sergeant Mark XIII's Avatar
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    Your a Top bloke mate. nice to hear ! Looking forward to seeing & hearing what you've done

    Nice to have someone like yourself in this community, your a dying breed mate, also.. nothing wrong with us old farts, we could teach these young ones a thing or too I'm sure
    anything you can do.....

  3. #173
    Hey guys just wondering how would I make a sound mod requiring a sound to be played every now and then whilst firing your weapon. (something along the lines of "get some" being said whilst firing an mg every now and then)

    EDIT: Might have a talk with Wolfrug on his awesome RUG DSAI mod. (the kind of mod I want to make)
    Last edited by CptDavo; Jan 24 2011 at 11:39.

  4. #174
    Quote Originally Posted by Mark XIII View Post
    Your a Top bloke mate. nice to hear ! Looking forward to seeing & hearing what you've done

    Nice to have someone like yourself in this community, your a dying breed mate, also.. nothing wrong with us old farts, we could teach these young ones a thing or too I'm sure
    Haha ^^ you're talking like you're 80. But I agree totally...

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  5. #175
    He is 80, very close atleast.
    \"Det är bara att placera den ena foten framför den andra och upprepa det tills man har kommit fram\"
    Ltn Vuorensola

  6. #176
    Master Gunnery Sergeant Hellfire257's Avatar
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    As far as records show. You old farts are useful, don't worry.

  7. #177
    Distant gun sounds, nao...

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  8. #178
    Hey guys! Since we haven't got our hands on Opticalsnare's soundmod yet with his distantsound-system I'll ask a question...

    I saw some soundmods out there have a distantsound or a distantsnap-sound playing when they have in their weaponclass the line as this:
    reloadSound[]= {"\anders_s_guns\snapfar_pkm.wss", db-15, 1, 2000};
    How does this work? Isnt it suppose to play during a reload or something? Or does it play at every shot from the gun?
    Can I use it for more than sniperrifles and machineguns?
    The sound is set to be hearable at 2km right?
    Would rlly like an explanation for this matter...

    Sry for stupid english.

  9. #179
    It plays between each shot until your magazine gets empty (so you cant hear it after the last shot from the mag). I used this entry to add bolt action sound for M24 and KSVK, but thinking about adding seperate mechanism sounds for all weapons. Why I would not use this for distance snaps is because it plays after every tactical and empty reload.

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  10. #180
    Exactly! This why I wasn't using this too! On may side, the problem is, you have to make the distancesound as short as the time BETWEEN the shots! Otherwise, I only hear it again, when the first sound is over....

    Well, its an nice Idea to at mechanism stuff on such weapons, sounds of the flipping bolt or something like that, but not for this distance-stuff.

    @anders, don't worry about your English! Just listen to me^^

    Thanks so far,

    Jarhead

    PS: @Opticalsnare:

    I wasn't reading this thread a wile ago, so whats about this stuff from you? It sounds really interesting so far. I guess every Soundmodder is getting REALLY exciting now :P

    Jarhead

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