Nice.. lot of help and lot of idea for a new player![]()
Nice.. lot of help and lot of idea for a new player![]()
Hi, I read a large portion of this thread but could not find a solution to my problem. What I am trying to do is change the sound of an addon, more specifically, the HC4 Chinook. The range of the engine sound of the helicopter is way too far, the engine can actually be heard anywhere on the map at all times in a muffled form. I extracted the PBO contents and found the config.bin file, then used UnRAP to take the config apart and opened the resulting file, config.cpp, up. Inside I found the following line: "soundEngine[] = {"\kyo_P82Chinooks\Ch47\Sound\ch47engine", 50, 1};". I tried to change the first value (50) to 25, then saved config.cpp, opened BinPBO and packed the whole thing back up. When I started the addon everything worked fine, I could place the unit on the map and what not, then when I went to preview the mission the game would crash while loading up. I tried many combinations of removing the $PBOPREFIX$, the config.cpp, and a few other things before packing. Every time the game would crash the same way.
My question is, can anyone tell me what I am doing wrong? Is there a specific file I need to include or make to fix the game crashing issue? I appreciate any information you can give me.
Nevermind, problem solved, it was just a matter of the packing procedure.
I am looking for Hellfire, has anyone seen him or heard from him? Or can someone help me with some trouble shooting in some configs for sound? I need help stream lining my config file so I can finish my sound mod thingy...someday
As Real as Possible...and I'm not talking about a condom...
Can anyone who has knowlegde on the configuration files for sound help me finish my mod? I just need someone to help me finish since I finally got the ball rolling once again. I lost contact with Hellfire, he helped a lot but he does not seem to be on anymore.
Why not just post your problems or configs?
ok. here is a lis of what is going on:
Shotguns: Saiga and M1014 use the vanilla reload which is the M16 reload.
I'm trying to change the "getin" sound for the M2 but can't find the right entry for it.
4x AZP-85 has a weird sound as if the ROF is way way too fast.
GP-25 has vanilla sound
M1911 has vanilla sound
the M8MG or SCAR machine gun has a 100 round ball sack but only holds 30 rounds.
I'd like to make a reload sound for the tanks.
the UH-1 door gunner has no sound and has sound for the pilot but not for the door gunner or does not sound in 3rd person.
the Hydra does not have a consistant sound. It fires 2 at a time but will not sound that way. unless I put a multiple sound to go with it.
I'd like to add a configuration for the sound of the Falanga 3M11. It uses the AT5 and Konkurs
the AIM-9L Sidewinder has the vanilla sound.
Alot of these nuances are hard to find or pinpoint in the config because I can't for the life of me , find where the error is. I can change something that is relative to the shotgun or any one sound, and still it will not do anything.There are a lot more configurations I would like to add to separate the sounds as individual
great post, keep it up!
If you have the correct classes above already then its probably that you are missing the required addon in the list.Code:class CfgWeapons { class MissileLauncher; class SidewinderLaucher: MissileLauncher { begin1[] = {"\chammy\sidewinder",1,1,350}; soundBegin[] = {"begin1",1}; }; };
With regards to required addons i use every one of them with every weapon and every vehicle.
I.E
Colt 1911:Code:requiredAddons[] = {"CA_AIR_E_MQ9PredatorB","CA_AIR_E_Su25","CA_Animals_E","CA_CruiseMissile","CA_Dubbing_E","CA_Dubbing_PMC","CA_DubbingRadio_PMC","CAAir_BAF_CH_47F","CAAir_E_A10","CAAir_E_C130J","CAAir_E_Halo","CAAir_E_Mi24","CAAir_E_MI8","CAAir_E_UH60M","CAAir_PMC_KA137","CAAir_PMC_KA60","CAAir2_Pchela1T","CASounds_E","CATracked_E_BMP2","CATracked_E_M1_Abrams","CATracked_E_M113","CATracked_E_M2A2_Bradley","CATracked_E_T34","CATracked_E_T55","CATracked_E_T72","CATracked_E_us_m270mlrs","CATracked_E_ZSU","CATracked_W_BAF","CATracked2_AAV","CATracked2_BMP3","CATracked2_T90","CAWater2_Destroyer","CAWater2_fishing_boat","CAWater2_Fregata","CAWater2_seafox_EP1","CAWater2_smallboat_1","CAWeapons_AmmoBoxes","CAWeapons_DMR","CAWeapons_E_AGS","CAWeapons_E_AK","CAWeapons_E_Colt1911","CAWeapons_E_D30","CAWeapons_E_DSHKM","CAWeapons_E_FIM92_static","CAWeapons_E_fnfal","CAWeapons_E_G36","CAWeapons_E_GrenadeLauncher","CAWeapons_E_Igla","CAWeapons_E_Javelin","CAWeapons_E_KORD","CAWeapons_E_ksvk","CAWeapons_E_LeeEnfield","CAweapons_E_m107","CAWeapons_E_M110","CAWeapons_E_M119_Howitzer","CAWeapons_E_M136","CAWeapons_E_M14","CAWeapons_E_M16","CAWeapons_E_M240","CAWeapons_E_M252_81mm_Mortar","CAWeapons_E_M2StaticMG","CAWeapons_E_M47","CAWeapons_E_M9","CAWeapons_E_MAAWS","CAWeapons_E_Makarov","CAWeapons_E_Metis","CAWeapons_E_Mk19_MiniTriPod","CAWeapons_E_PK","CAWeapons_E_Podnos_2b14_82mm","CAWeapons_E_RPG18","CAWeapons_E_RPG7","CAWeapons_E_scar","CAWeapons_E_Searchlight","CAWeapons_E_SPG9","CAWeapons_E_STATIC","CAWeapons_E_Stinger","CAWeapons_E_Strela","CAWeapons_E_TOW","CAWeapons_E_ZU23","CAWeapons_PMC_AA_12","CAWeapons_PMC_AS50","CAWeapons2_HuntingRifle","CAWeapons2_SMAW","CAWheeled_E_BRDM2","CAWheeled_E_BTR40","CAWheeled_E_BTR60","CAWheeled_E_HMMWV","CAWheeled_E_Ikarus","CAWheeled_E_LADA","CAWheeled_E_M1030","CAWheeled_E_MTVR","CAWheeled_E_Offroad","CAWheeled_E_Old_bike","CAWheeled_E_Old_moto","CAWheeled_E_Pickup","CAWheeled_E_s1203","CAWheeled_E_SCUD","CAWheeled_E_stryker","CAWheeled_E_SUV","CAWheeled_E_TT650","CAWheeled_E_UAZ","CAWheeled_E_Ural","CAWheeled_E_V3S","CAWheeled_E_Volha","CAWheeled_PMC_ArmoredSUV","CAWheeled_W_BAF","CAWheeled2_BTR90","CAWheeled2_GAZ39371","CAWheeled2_LAV25","CAWheeled2_MMT","CAWheeled2_TowingTractor","CAWheeled2_VWGolf","Warfare2_E","Warfare2Vehicles"};
GP 25Code:class CfgWeapons { class M9; class Colt1911: M9 { drySound[] = {"\chammy\Dry",1,1,20}; reloadMagazineSound[] = {"\chammy\Reload",1,1,20}; begin1[] = {"\chammy\1911",6,1,125}; soundBegin[] = {"begin1",1}; }; };
Hope it goes some way to help chammy, oh and the hydra we have to suck it cos its a bug from day 1, i think i remember reading a long time back that the double fire couldn't be solvedCode:class CfgWeapons { class GrenadeLauncher; class Rifle; class AK_BASE: Rifle { class GP25Muzzle: GrenadeLauncher { drySound[] = {"\chammy\Dry",1,1,20}; reloadMagazineSound[] = {"\chammy\Reload",1,1,20}; begin1[] = {"\chammy\grenadelauncher", 10, 1, 200}; soundBegin[] = {"begin1",1}; }; }; };
Last edited by Bigpickle; Sep 10 2012 at 16:46.