Transfer urban AI ArmA scripts to OFP?
Is it possible to transfer scripts originally written for ArmA so that they'll work in OFP?
The three scripts that I'm drooling over have to do with dynamically placing AI on top of, inside of, and patrolling within structures. Having abandoned the creation of 4 OFP missions in the past dealing with urban ops, I know for a fact what a pain in the butt it is to figure out what position is where in a building, assign it to an occupant, and then set the probability that the occupant will even appear in the mission. The problem, of course, is that said method of placing AI is not all that dynamic at all, and, as I've said, extremely time consuming.
Here are links to the scripts that I'm referring to. Any help on this would be GREATLY appreciated!
Random House Patrol
Random Building Positions (inside only?)
TakeBuilding (outside only?)
Also, is it possible to have AI that are occupying a position in a building move to another position that's near where one of his comrades is encountering danger? It seems like once OFP's AI are set in their positions within a building, they STAY there with their facings and won't hardly budge an inch even when it's obvious they should.
Thanks for your time and consideration on these matters!
The two largest tank producers in Hitler's Germany were Opel, a wholly owned subsidiary of General Motors (controlled by the J.P. Morgan firm), and the Ford A. G. subsidiary of the Ford Motor Company of Detroit. The Nazis granted tax-exempt status to Opel in 1936, to enable General Motors to expand its production facilities. General Motors obligingly reinvested the resulting profits into German industry.
~From Antony Sutton's magnum opus Wall Street and the Rise of Hitler http://reformed-theology.org/html/bo...eet/index.html
Considering how inferior American made tanks were compared to German ones, why didn't GM or Ford use their designs for their German tanks as a basis for America's military might? How many more lives could've been saved from needless slaughter had they done so?
It's not possible. OFP doesn't support SQF. SQS scripts may not work if they use scripting commands that weren't introduced in OFP.
SQF syntax was introduced in OFP: Resistance, but it's not 100% compatible with ArmA, because there are a lot of new commands.
That's what I was afraid of!
I played a little of SLX last night, and the AI is just, it just blows away what I experienced with ArmA's AI and that's with the use of mods made for it.
Any advice in regards to accomplishing this, I mean, is it even doable using alternate means to achieve the end results available in the scripts written for ArmA?