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Thread: ANNOUNCE: PVP script pack released

  1. #521
    Master Gunnery Sergeant
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    'Guns' markers have been replaced by 'ammo' markers in later versions. See http://docs.google.com/View?id=dg986...09304843379099 for a list of the keywords you can use with these.
    Author of PVPmissionWizard ArmA2FPSAnalyser AddonChecker and ... squint

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  2. #522
    Staff Sergeant Tom_Anger's Avatar
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    Hi Mac - please refer to my latest Feature request regarding penalizing players who leave the gameplay area: http://dev-heaven.net/issues/show/7498

    May be something of worth for 3.03. If you need an example of what this looks like in game, I can record myself using the ARMA 2 demo in a TDM session. Leaving the zone distorts the screen a bit, but gives you enough know how to get back in the gameplay area. May be a key feature for designers bud and in my opinion is the next step to PVP perfection :-)
    Enjoying Advance & Secure PVP Battles with friends at http://www.fcarma.com

  3. #523
    Thanks for the information.
    But under Marker Ranges the marker "guns" is still listed. Should be edited

  4. #524
    Master Gunnery Sergeant
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    First few lines of the manual....

    "About this Document
    This is an open document which means that anyone can edit it by following this link. "

    Honestly, I wish I had time to write the scripts, test all the gamemodes, create the wizard, test the wizard, and update the manual myself but I don't I'm very lucky to have had some excellent assistance on the testing and gamemode design front from people in this forum. If you'd like to help improve the manual I would be truly grateful

  5. #525
    Hi everyone ,
    i want to use the ACE2 Medic System in a AAS map that i build.
    Map works fine with no problems but the Ace2 Menue doesent pop up when i press "right windows" key.

    in all my other missions the Medic Modul works without problems, so i think its something with the pvp script.



    any ideas ?

  6. #526
    Sergeant Major Mosh's Avatar
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    Quote Originally Posted by Anemia View Post
    Hi everyone ,
    i want to use the ACE2 Medic System in a AAS map that i build.
    Map works fine with no problems but the Ace2 Menue doesent pop up when i press "right windows" key.

    in all my other missions the Medic Modul works without problems, so i think its something with the pvp script.



    any ideas ?
    No idea, I've just started messing with ACE 2 recently myself, and just a few days ago tried incorporating some ACE 2 in some of my older PVP scriptpack missions... I don't know yet what works and what doesn't. If I figure something out I'll let you know.



    Mac, the script is still awesome for all my pvp ideas... but since unfortunately all my ideas suck, I've been messing with the coop side... and ACE 2...

    I'll admit I tried F2 Framework for the coop stuff, but like yours much better, so I'm sticking with it. I've been using your PvP Mission wizard, but I like the old way better, a template I can just edit here and there...

    No point really to my post, just letting you know I'm still using the shit out of it (and still can't write a line of code myself, but damn I sure can cut and paste). I've been trying to incorporate ACE 2 into it (I've added ammo and weapons), but I don't really know if anything 'special' needs to be done.

    I still try to bug test for you, but I add stuff myself, and I'm most certain that causes the problems.

    Stuff I add in case you care (for coops)...

    Helicopter Pickup
    Artillery Support
    Air Support
    Mobile HQ

    I know the whole point of your scripts are for PvP... but since you added coop, I started messing with it...

    Anyways, take care, if there's anything I can do, let me know. And feel free to ignore any of my stupid suggestions...

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  7. #527
    Master Gunnery Sergeant
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    Folks - thanks for the feedback on ACE2. I've been a bit quiet on the scripting front due to holidays and wanting to make progress on the wizard but ACE2 compatibility is something I want to sort out when I get some time.

    The wizard is starting to come together and I'll be rolling out an improved version shortly. One of the features to be added is support for user-defined templates. Ie, you'll be able to turn a pre-made mission into a template which you can then use as the basis for new projects - sounds like this would be a good feature for you Mosh I'm also looking at way for people to share their templates with other users - my intention is to be able to offer a 'library' of mission templates made by the community.

    I also want to offer better support for co-op - with the new template system this will really help with quick creation of missions.

    Mosh, the wizard is likely to be the preferred way to use the script-pack in future - my intention is that you should be able to more from the wizard than you could do just by editing the config files (for example, the latest beta version allows you to specify the number of players in a new mission) - so hopefully you'll stick with it :-) It also makes it a lot easier for me to roll out new script updates. In the meantime, great to hear you are still using the scripts and any feedback you have is always appreciated.

    In terms of the features you mentioned...

    >Artillery Support

    Can you let me know where the current artillery markers fall short of doing what you need ? I've had a couple of requests to make the artillery more controllable so would be interested in what you want to do also.

    >Air Support

    Right - there's currently a request for a heli-strike as part of TDM games, so this could be adapted.

    >Mobile HQ

    Mobile HQ/respawn is probably the next thing to be added to the paradop function.

    Anyway, as I say, it will take a couple of weeks to finish up on the wizard then I want to get ACE2 compatility and then I'll get back to improving the scripts.... Watch this space !

  8. #528
    Staff Sergeant Tom_Anger's Avatar
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    Good stuff for sure...

    For the record, the Heli Support request is a part of our thought on PVP Team Acheivements (something hardly any PVP missions have if at all) which would be a server sided option for gameplay. When a team hits a kill threshold an announcement HINT BOX displays and they are awarded the AI Heli-Support which gives them the edge. The other team must scramble and be ready to take out the heli to prevent more damage. This Heli Support is the beginning to what we may be able to accomplish in Team Acheivements during gameplay rounds.

    This all stems from the concept of Team Survival games which is fun for TDM, HOLD, and Attack & Defend (I have a large pack on the way hopefully soon). I too, have been busy and just getting done with the holidays, lol. Have some AAS to complete and offer a PVP pack version 1.03..... Work work work, lol.

  9. #529
    Gunnery Sergeant
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    hya mac matey,, nice touch with the players tab,,, but for some reason I dont have one (a players tab that is) ,,,, btw would there be any chance of having the "length of the game" as a server selected option ? (from the wizard that is ) so admin can select 10 15 20 or 30 min rounds ?

  10. #530
    Master Gunnery Sergeant
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    Tax, the 'players tab' is currently somethign you only get when you create a new mission (File/new). I'll be adding player-editing in the normal view as well though !

    Server/lobby dialogs are also something that will be coming soon

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