No problem mate - I was serious about improving the documentation so please say if there's anything else you get stuck with.
Yes, I'm quite keen to open this up to contributors but want to clean it up a bit first. At the moment it's stored under Perforce on my local machine and I'll happily patch in contributions (improvements to the documentation are particularly welcome). I would prefer to avoid it forking too early though - there are still a number of things which need to be fixed.
sbsmac, I have to say excellent work. I have read the manual and played around with the scripts and managed to get a really good mission done in around 10-20 mins.
The only thing im a bit worried about is that its not showing the flag scores, only the player frag scores when you press I. Any reason you can think of why they arent showing?
Ah - another thing I should add to the documentation! :-) Those of use who used to play CTF in OFP 'just know' that you should press 0-0-1 to get the score during a game but it certainly isn't obvious ifyou've never been told.
BTW - there is a known bug with flag scoring I am working on at the moment. Sometimes Arma2 seems to get confused about the side that a player is on which can lead to flag-scores not being recorded properly. I should have this fixed in the next couple of days so look out for a V1.4
Last edited by sbsmac; Jul 14 2009 at 23:12.
Ah brilliant, thanks mate.
Originally Posted by sbsmac
Im having this problem on my maps sometimes a flag will score when the flag is returned
Originally Posted by sbsmac
I am having a strange problem with this .
When I create trucks etc its puts two zombies or undead soldiers beside the trucks . Cant kill em or any thing . when I test localy its ok but once I put it my server they pop up. Each ruck or tank has two .
Check out the work in progress and you will see what I mean its call beta CTF server night missions . 22.214.171.124:2314 . it should load up , i have not seen this before
Last edited by dustoff; Jul 15 2009 at 07:20.
Vehicle respawn and setup is currently disabled in 1.3 but I'm not quite sure why you're seeing the 'zombie' effect but have some ideas to try. Will look at this later. Can you confirm that you are just adding vehicles by placing them in the editor and not adding any init script ?
I do use the simple vech respawn script but does not give problems else where .
I noticed if you come in and then leave and rejoin on the same spot it goes away .seems too effect the east side more.
Also spawn proctection seems to not work , I can drive right in to the other spawn pont no problem , Mane them eSpawn wSpawn .
It puts up the signs but thats all , the mine field works
Last edited by dustoff; Jul 15 2009 at 15:06.
I notice you've used the UPS and vehicle-respawn scripts. There may be some interaction with the script pack that is causing problems.
When I joined your server I couldn't see any zombies, at least none by the first couple of trucks.
>lso spawn proctection seems to not work , I can drive right in to the other spawn pont no problem , Mane them eSpawn wSpawn .
Well spotted- there seems to be a bug with elliptical spawnzones where the b-axis is >= the a-axis. Should be a simple fix.
*Edit* caused by an extra underscore at the beginning of a local variable. Damn BIS and their wretched naming conventions... :-(
>I noticed if you come in and then leave and rejoin on the same spot it goes away .seems too effect the east side more.
I'm not sure what you mean by this - the player slot goes away ?
---------- Post added at 05:36 PM ---------- Previous post was at 04:45 PM ----------
>Im having this problem on my maps sometimes a flag will score when the flag is returned
Sorry mate, I had a quick look at DV8 V3 but couldn't follow the logic behind all those triggers - particularly as the variables all seem to be in Czech. Is this the BIS CTF template ?
Last edited by sbsmac; Jul 15 2009 at 17:13.
Thanks I fixed the spawn point problem by making B axis less than A axis.
What I ment to say was that the zombies are there for the first person who joins a new mission and stays there untill he goes away. After that no zombies .
I am going to kill the veh respawn and see if that helps as it does strange things.