What do you think is the most critical factor that makes ArmA 2 different from other shooters?
Ultimate Realism? Unique Gameplay? Superb Graphics? Tons of Mods? Or Anything else?
What do you think is the most critical factor that makes ArmA 2 different from other shooters?
Ultimate Realism? Unique Gameplay? Superb Graphics? Tons of Mods? Or Anything else?
Flexibility.
Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2
For better future effects addons, please vote for this ticket.
I can't vote for all, so i won't vote :P
etc, in a certain way means all.
Gigabyte GA-P55A-UDP4 // I5-750@3.2Ghz // 2x G.Skill 2000 CL9 /2G // Asus 4890 1GB Voltage Tweaker // 2x HD WD1000EALS // Corsair HX750 // Thermalright Mux-120// CoolerMaster 690 // Win XP SP3 and Cat. 10.5 // Win 7 (64) and Cat 10.5
In the absence of an "All Of The Above" option, count me in on "etc" then...
Tons of bugs and unplayable out of the box for many. I mean unplayable with black Receiving... screen nearly all the time.
[SIZE="1"]OS: Windows 7 RC (Runs ARMA2 better than XP)
Graphic Card: GTX460 (Gigabyte)
Memory: 16GB
Processor: Intel 3770K 3.5-3.9Ghz
Graphic Card Memory: 1GB
Monitor: Dell 23" 1920 x 1080
Hard drive: 1x 1TB + 128GB Samsung 830 SSD
Motherboard: Gigabyte
Since the game is so incomplete and bugged, there's always this intangible "future version" of ArmA2 that's so great in all of our personal imaginations and hopes. The current state of creative errors and 24/7 Evolution servers is too depressing to acknowledge as the actual ArmA2. The potential ArmA2 after magic mods and unprecedented patches is a far more cheery thing to think about so we think about that.
When the tactical game server is up I will find it to be a much more fun game. *Sigh* evo is such a bad mission for a realism game. Warfare is a mess also. I miss the "you die its over" missions from the tacgame servers.