Removing grass in hosted games?
I want to host some coop games using the built-in wizard or supplied missions. How can I remove the grass? It is forced upon us even when we ALL have it turned off locally, and I don't know if I can access any server commands from a locally hosted game.
If you 'host' the game from the computer you are playing on, then you also act as the server in the network. Hence: Your settings should apply to everyone else. Or did I misunderstand your setup?!?
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No, the MP settings are diferent from your own regarding view distance and terrain detail, i honestly dont know where they are for a non dedicated/player hosted game but there should be an editable file somewhere..
In any case its not hard to make a simple mission with:
pasted in a init.sqf.
Yes, I want to host and play the game at the same time, so I'm using a non-dedicated server. We want to coop either one of the existing missions or play some using the wizard. Even when I'm alone with bots (but I suppose the game doesn't care) I have grass everywhere, grass that I have totally removed after my first contact with the enemy in my first campaign mission.
If there is no known way without spending hours with the editor I guess I'll go post in "Suggestions" then. Thanks.
I don't know about the grass setting. But since you are building the mission in the wizard you can at least decide upon a view distance. Place a trigger on the map and change it's condition field from this to true. In the activation field you write:
Or whatever distance you want players to have access to. Everyone will then have the same viewdistance.
For you to not see any grass you need to unPBO the file and find the init.sqf file within the folder of the mission.
In there you need to type:
Oh, then you need to PBO it again.