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Thread: Removing grass in hosted games?

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  1. #1

    Removing grass in hosted games?

    Hi,

    I want to host some coop games using the built-in wizard or supplied missions. How can I remove the grass? It is forced upon us even when we ALL have it turned off locally, and I don't know if I can access any server commands from a locally hosted game.

    Thanks.

  2. #2
    If you 'host' the game from the computer you are playing on, then you also act as the server in the network. Hence: Your settings should apply to everyone else. Or did I misunderstand your setup?!?
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  3. #3
    No, the MP settings are diferent from your own regarding view distance and terrain detail, i honestly dont know where they are for a non dedicated/player hosted game but there should be an editable file somewhere..

    In any case its not hard to make a simple mission with:
    Code:
    setTerrainGrid 50;
    pasted in a init.sqf.

  4. #4
    Yes, I want to host and play the game at the same time, so I'm using a non-dedicated server. We want to coop either one of the existing missions or play some using the wizard. Even when I'm alone with bots (but I suppose the game doesn't care) I have grass everywhere, grass that I have totally removed after my first contact with the enemy in my first campaign mission.

    If there is no known way without spending hours with the editor I guess I'll go post in "Suggestions" then. Thanks.

  5. #5
    I don't know about the grass setting. But since you are building the mission in the wizard you can at least decide upon a view distance. Place a trigger on the map and change it's condition field from this to true. In the activation field you write:

    setViewDistance 2000

    Or whatever distance you want players to have access to. Everyone will then have the same viewdistance.

  6. #6
    Sergeant Major dale0404's Avatar
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    For you to not see any grass you need to unPBO the file and find the init.sqf file within the folder of the mission.

    In there you need to type:

    setTerrainGrid 50;

    Oh, then you need to PBO it again.
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