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Thread: Question about TRANSPORT UNLOAD

  1. #1

    Question about TRANSPORT UNLOAD

    Is there any way to make it so that it automatically ejects everyone from the chopper, or make it so it doesnt automatically eject anyone?

    I hate having it automatically kick me outta the chopper when it lands, yet my squad mates stay in there until I tell them to disembark. So can I make it so it disembarks everyone? if so, how.

    And if there is a way to make it so it doesnt disembark ANYONE so that I can get out by my self, that would be nice also.

  2. #2
    To forcefully eject someone from a helicopter use the following code:

    unitName action ["EJECT", chopperName]
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  3. #3
    But would that eject them mid flight, or only when they reach the ground?

    Also is it possible to make the transport unload not forcefully eject me when we land?

    ---------- Post added at 05:32 AM ---------- Previous post was at 05:19 AM ----------

    In the TRANSPORT UNLOAD waypoint for On Act, I have:

    unit2 action ["EJECT", Helicopter]; unit3 action ["EJECT", Helicopter]

    and they dont eject when we land.

  4. #4
    The code I quoted would eject them whenever you issued the command. In mid flight or on the ground.

    The reason that your troops do not eject when you use the code in a Transport Unload is because the waypoint is never completed. Hence it's activation field never becomes active.

    A Transport Unload becomes active when it has unloaded the soldiers. So what you are telling the game engine is this (in plain english):

    "The soldiers in the chopper should not eject until they have all ejected".

    Funny, right? We can solve this problem tomorrow. I'm too sleepy right now. Meanwhile: Head over to www.ofpec.com. There are numerous ways to solve your problems in the forums and different tutorials there.
    Last edited by nominesine; Jul 13 2009 at 10:57.

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