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Thread: Waterhiro's Cheytac - first one for all Snipers :-)

  1. #1

    Waterhiro's Cheytac - first one for all Snipers :-)

    Waterhiro's Cheytac, see download link at:

    http://www.armaholic.com/page.php?id=6305

    Almost wetted myself, great job!

    Hum, can't seem to get it in the game, init I used was:

    this addWeapon 'cheytac'; this addMagazine '408cheytac'

    Anyone managed?
    Last edited by p75; Jul 11 2009 at 20:56.

  2. #2
    Only via placing it. It has its own class CheytacSniper and its own unit which you can find in the list. Havent tried adding it via the init yet.

  3. #3
    this addWeapon "cheytac"; this addMagazine "408cheytac"
    Does that start with the weapon loaded? In ArmA1 you added the magazine first and weapon last - that way it was loaded on start.

    Alex


  4. #4
    Gunnery Sergeant
    Join Date
    Jun 12 2009
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    Author of the Thread
    Quote Originally Posted by Fortran View Post
    Only via placing it. It has its own class CheytacSniper and its own unit which you can find in the list. Havent tried adding it via the init yet.
    Yes you're right, mate, my bad. Gun and sound are good, one minor complaint is the scope, which is not really my type of scope I'd like to see. And the animation is not totally fluid when pulling back the bolt. I haven't checked the M24 to see if it lacks there also. Shoots like a beast.

    I'd give it an 8, could use some more high res textures.

  5. #5
    on that pic, the hand placement is off, the front hand goes through the ammo clip.

  6. #6
    Quote Originally Posted by ZoneDymo View Post
    on that pic, the hand placement is off, the front hand goes through the ammo clip.
    Not a lot that can be done about that until BIS release some sample models so we can see how to set up inverse kinematic weapon grips (assuming that it's based on a property within the models).

    For the time being the default grip will inevitably clip through most weapon models that aren't assault rifles like it did in ArmA 1.

  7. #7

    Cool

    This weapon was just on the "Military Channel" (Future Weapons) last week. I'm glad it's in game but there are some small errors. The suppressor sound is off, it should make a light crack sound because the round is still going supersonic and its a big projectile. The scope reticle is off too. The bolt should be the same color as the rifle or darker. Make the rifle also available without the supressor. Cheytac likes the Night Force scopes. This video should help. http://www.cheytac.com/MilChSniperRifleUTube2.asp Here's Night Force's website. http://www.nightforceoptics.com Click on the scopes and reticles. Great detail on the reticles if your looking for close-up shot of their reticles. Hope this helps to make this mod even better.
    GD Mast

  8. #8
    Hi...

    Does anybody know the muzzle classname of the cheytac weapon? I want to add it to the bullet cam script of Big Dawg KS but it doesn't work. Seems to be another muzzle classname than "cheytac".

    Any suggestions?

  9. #9
    Gunnery Sergeant
    Join Date
    Jun 12 2009
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    571
    Author of the Thread
    Quote Originally Posted by pestbeule View Post
    Hi...

    Does anybody know the muzzle classname of the cheytac weapon? I want to add it to the bullet cam script of Big Dawg KS but it doesn't work. Seems to be another muzzle classname than "cheytac".

    Any suggestions?
    I second that. cheyatc or Cheytac or 408Cheytac, 408Cheytac. Try a few and update if it works, will have a look at it also.

    Grtz

  10. #10

    Thumbs up

    Loved the whole look and feel of this weapon.
    I don't know if the sound it makes is vanilla or not, but that silenced THUMP is awesome to listen to.

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