So is there a solid way to reproduce it yet?
No, and I guess there won't be a solid way to reproduce it.
Originally Posted by Maddmatt
For me it happens only when I JIP into a mission. Might be related to using setVehicleInit. I've seen that you use clearVehicleInit in one of the scripts, which, what I had to learn too, doesn't actually clear the whole vehicle init stack but only the not processed vehicle inits.
So a JIP client may start the init script and end up with wrong values (only guessing here but could be the reason).
That's helpful at least.
Originally Posted by Xeno
Yea I've been wondering if those scripts are the cause, although it's hard to imagine how they end up filling the sky with flame particles..
Without a solid way to reproduce it, it's difficult to check if any changes will fix it. Some kind of demo mission and some steps would at least let me find out if the scripts are the culprit.
>although it's hard to imagine how they end up filling the sky with flame particles.
Does it only happen on the client that is joining or does everybody else see it happen at the same time ? Does it only happen if there is a burning vehicle already on the map ? Maybe it's justthe normal burning flames being reproduced multiple times with a position offset (as you would get if creating multiple vehicles in the same spot).