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Thread: Need help with extraction

  1. #1

    Need help with extraction

    i have a mission where you are an osprey pilot and you take 2 squads to a town and they unload and go to destroy certain targets. I want to make it that whenever those targets are destroyed that a message (sideChat "message") pops up and all the BluFor i dropped off move to a certain waypoint (the Landing Zone) What do i need to do in trigger(s) or init.sqf to make this work?

  2. #2
    Seems like they would have a waypoint of "get-in" synced to a trigger when all the enemy are dead. Once they kill everything it triggers the next waypoint.

  3. #3
    I was gonna make a mission that showed this, but my moron AI won't stay in the Osprey. But callaway has the right idea, you should be able to do it all with waypoints synchronized with each other. Transporting non-grouped AI as a player however is giving me a headache however, so either I'm misunderstanding what you're wanting to do or I need more sleep.

  4. #4
    First Lieutenant Manzilla's Avatar
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    Quote Originally Posted by elite3444 View Post
    i have a mission where you are an osprey pilot and you take 2 squads to a town and they unload and go to destroy certain targets. I want to make it that whenever those targets are destroyed that a message (sideChat "message") pops up and all the BluFor i dropped off move to a certain waypoint (the Landing Zone) What do i need to do in trigger(s) or init.sqf to make this work?
    Just do a forum search in this area for the existing threads on this subject. There's plenty of example missions around here that provide some good examples to consider. And there's a thread that has some good posts which lay out a few good ways for extraction, etc. These help in getting a good basic understanding of how to incorporate different things into missions.

    EDIT:


    Check out the exampe missions at the bottom of the first post in this link below. The thread is in German but the example missions names are in English and there's a few extraction missions listed. I haven't seen these yet but they may help. If not, there are other links in threads that have more examples.

    AMS Studio thread:
    http://www.assaultmissionstudio.de/f...?thread_id=252
    Last edited by Manzilla; Jul 8 2009 at 03:22.

  5. #5
    @zilla this is more of the roles being switch where im the helicopter and the infantry call me.

    @callaway, im making it where they have to destroy a couple of buildings like a radio tower. I need it to once they destroy everything, a message pops up saying something like "This is Alpha, requesting extract at LZ Bravo" and they all move or have moved to the waypoint i have set. I then fly there and pick them up, fly back to base and game ends.

  6. #6
    I got my AI to complete the mission you're describing perfectly. However, I as pilot seemed to screw things up.

  7. #7
    First Lieutenant Manzilla's Avatar
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    Quote Originally Posted by elite3444 View Post
    @zilla this is more of the roles being switch where im the helicopter and the infantry call me.
    Ah I see, my apologies. I don't know how to do that but I'm eager to find out. I'll see if I can figure it out but hopefully someone will post an example before that.

  8. #8
    any more help?

  9. #9
    I finally got the mission I was working on to work as full AI, you as leader, you as member or even you as pilot (assuming you're a MUCH better Osprey pilot than I am...)

    You can download the sample mission from my website.

    Basically you start as pilot of an Osprey. Two SMAW Fireteams have already boarded your plane and are ready to head to Strelka to take out two disabled Tunguskas reported in the area.

    You take off, fly over towards the town and land. This triggers the AI squads to disembark. Each head towards their own Destroy waypoints. When each of the targets is destroyed the current leader of the fireteam assigned to that target will report it destroyed. Meanwhile you are sent to a MOVE waypoint on the other side of the island where you'll orbit until the next stage of the operation.

    Once their target is destroyed the AI squad will head towards the beach. Once both squads are in place at the beach they'll meet up and run to the extraction site slightly down the beach. The team leader for fire team 1 will call for extraction, and you'll respond. It's at this point that you, as the pilot, are told to stop holding station and come pick them up at your LOAD waypoint.

    For some reason once you're in range the AI start some strange Benny Hill dance and start to follow you around till you land. Then they board and you're given a waypoint in the sea to the south. There's a trigger there that, if both objectives are complete, ends the mission.

    It's all done with waypoints and synchronized waypoints. The call for extraction is actually an On Act for Fire Team 1's last MOVE waypoint. The call outs for the kills are separate triggers.

  10. #10
    can u post the strings you put in triggers and how you synchronized waypoints?

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