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froggyluv

House Positions a Killer?

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I've recently noticed that starting units in certain house positions instantly kills them :eek:

For instance, for enterable building with the side bar and curtain I issued:

this setpos((nearestBuilding this)buildingPos 7)

as well as just about every house pos. and they were never coming out to finish their waypoint order. I started spying on them and they die within 2 secs of mission start.

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Hi,

are you sure this building has enough building positions (8 in this case ?). In OFP, i remember setting a unit in a non existing building position were sending him somewhere in the see (maybe at [0,0,0] pos).

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Hi,

are you sure this building has enough building positions (8 in this case ?). In OFP, i remember setting a unit in a non existing building position were sending him somewhere in the see (maybe at [0,0,0] pos).

Yep, I went around scoping it out first with "2" so it would show up on my cursor. I finally found one, #6, that doesn't kill and also just noticed that house position are listed by default in the editor -is that new?

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