SP Mission: Morning Assault (my first)
ARMA 2 SP MISSION: MORNING ASSAULT v 1.0
So I have been playing around with the editor for some days (completly new to it), and finally got my first SP mission done. It's pretty simple not much scripting or advanced stuff like that. It's more focused on just combat. I spent alot of the time trying to balance it so it would be fun to play, so I hope I accomplished something decent!
You start out in the woods and together with Bravo you are going to attack the small town to seize control. Just be ready for the counter attack, because the enemy really need this town too...
*UPDATE* Morning Assault on ArmaHolic
Morning Assault on MediaFire
Feedback for future projects would be much appriciated!
Last edited by critanda; Jul 6 2009 at 14:39.
Great going to try it out!
Was a fun small mission. Good work for being the first one. Thats the beauty of ARMA though that even simple missions can be very fun. The idea of capture and defend is a good old setup and works good. The location was well picked as well.
Keep it up.
Looking forward to giving this a go tonight!!
Is this playable in coop ?
Good mission!only thing i couldnt do was finish it,i killed all the enemy & did a sweep of the woods the counter attack came from,then returned to the town but the mission didnt end,have i missed something?
this mission was excellent i enjoyed every aspect of it, the only problem was the end to the mission because there is no end. i made a sweep through the woods and returned to the town but no mission end. i can help you with this problem if youd like. email me at
Yep its hard to finish this mission.
I think you need to set it so that even if there is some enemies left (around 5-10) then you win the mission. I dont know how you do that but its doable. I was looking several times after the "last guy" but never found him/them so the mission never ended. Maybe the SURRENDER module works for this? I remember reading that ARMA2 you will never have to look for the last guy and i think this has to do with that module. I will do some tests.
About COOP. Im not sure what needs to be added apart from making the other units in your team "PLAYABLE". That could work. Also if you want it COOP and dont want it hardcore without respawn or first aid you have to add that as well. I made another version of this mission with first aid modules plus ACM module to be able to revive eachtother and to get some more random enemies in the area.
It was cool when the counter attack starts & my troops were firing from that hill towards the woods, all the tracer fire in low light
Thanks for all the response! Really motivated to learn more about the editor and make more missions! About the ending, I know there is a problem with the enemy AI fleeing from the combat zone. I looked for solutions, but the best I got is to make a timeout, where you win if you are still alive. But on the other hand you could be losing the battle and still get a win if done like that.
I would love to get a solution on how to make a trigger recognize "fleeing" enemy so they does not count as alive. Maybe someone knows how to do this?