>> The journey is the reward! <<
I'd much prefer if the Mapfact guys split this into two separate addons - one that just unhides already existing content and then one that adds whatever extra they added. This way the editor updgrade wouldn't be required by others. It's also a lot more modular.
Don't think Beta!
I don't get it. Already with ofp we needed an editor upgrade to `unlock` whats already there. Why doesn't BIS just make all it's objects useable in the editor in the first place? Is there a good reason not to except, uhm, laziness? :/
Lester, forgott to ask.... Do you plan to add some "invisible targets" in the future? They sometimes came in handy in OFP/ArmA.
yes, they would come with an other small addon ... i can't wait for my holydays to get more free time to all that things i would do.Originally Posted by KeyCat
I can understood that it's save some (maybe more i can espect ) resources, a lot of the island objects don't need a config class.Originally Posted by ruebe
Into the bargain a lot of Objects can't manipulate in the same way when editorplaced instead of islandplaced and loose functionalitys.
(AI can't see editor played roads etc.)
But the exact reasons only can told by one of the upperechelon of BIS.
And the example with the roads is IMHO an outlier/extrem example. Most objects should work just fine, no?
The point is, all those hidden objects are a great resource for mission-makers. The objects are there anyway. Give us access to them. Directly without any 3rd party addon.
Hey, I'm glad you did open them to us by an addon. But I'd rather don't use any addons at all for my missions (I simply hate it when you need addon this and addon here and another addon there only to play some shity mission, hehe. Though if you talk FDF and such total conversions or single-all-in-one-packages, then I'm fine with that.).
So in conclusion, I hope your work renders itself useless thanks to a future patch from BIS, wich will unlock its own objects.
I second this.I'd much prefer if the Mapfact guys split this into two separate addons - one that just unhides already existing content and then one that adds whatever extra they added. This way the editor updgrade wouldn't be required by others. It's also a lot more modular.
Okay, that seems to be more of a philosophy discussion - I'm pefectly fine with that, generally - wether to play with or without addons. And please don't get me wrong, I totally respect your point of view!
But I'm not really too glad that you're discussing it here where - in my opinion - a fine addon has been released. And if you compare the addon size to the ammount of things in it I really do believe it's worth it.
Just my opinion, of course.
Never the less ... whoever or whatever forced the BIS decision that not all things are available in the Editor ...
NO signs, rocks, bushes, trees, walls, fences, and some other things wouldn't be able to realize them without an Addon in the Editor, that is a clear fact !
If you only want the hiddened classes objects (houses, ruins, and a view other things) in the editor someone else have to do this work,
Jons Editorupdate does it : http://www.armaholic.com/page.php?id=5932
this addon and further expansions is designed for people would use addons in missions to get the full addon power of nearly all objects !
Overall the roads aren't the only objects where islandplacing and editorplacing are 2 fully different shoes, you can add to this list also:
- any object with 'sloped' placement like many walls,
- Streetlamps (with automatic day/night mode etc.)
- all the other things i can't actually remind
Last edited by Lester; Jul 10 2009 at 14:56.