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Thread: 3Dsmax ArmA2 modding toolset

  1. #21
    Staff Sergeant Loki's Avatar
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    like the rest.. great job! this is something very much needed.

    will there be a feature to take 3d max animations and convert them to a .rtm format?

  2. #22
    Chief Warrant Officer Soul_Assassin's Avatar
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    This is something Ive been thinking of as well ever since i made some animations using the old rtm tool. I will defenately give it a go once more research is done in the arma2 rtms.

  3. #23
    Afaik teacup wants to do one again but the new rtm format needs to be understood before.

  4. #24
    Chief Warrant Officer Soul_Assassin's Avatar
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    Teacup made the maya plugin for arma1 not so long ago. The plugin for max requires alot of work though. You need the armaa skeleton rigged to a biped and an algorythm that writes the position matrices of the bones to the rtm format

  5. #25
    Ah that was for maya. Sorry mixed that up. The A2 rtm doesnt use transformation matrices anymore btw. Seems to be 7 floats per bone now.

  6. #26
    Gunnery Sergeant
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    F'ing legend S A, I cant wait to test this out

  7. #27
    Nnnnniiiiiiccccceeee !

  8. #28
    It would be very usefull.

    But, I wonder if BIS would one day explain their workflow.

    In somes screens of ArmA 2 we can se that they work with Maya but I've never seen a shot with O² being used...

  9. #29
    Gunnery Sergeant armatech's Avatar
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    Bring it on man excelent plugin cant wait would be nice ot have arma2 paa compression included.
    Last edited by armatech; Jul 14 2009 at 02:41.

  10. #30
    This looks very very good, any estimate on release?

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