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Staff Sergeant
like the rest.. great job! this is something very much needed.
will there be a feature to take 3d max animations and convert them to a .rtm format?
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Chief Warrant Officer
This is something Ive been thinking of as well ever since i made some animations using the old rtm tool. I will defenately give it a go once more research is done in the arma2 rtms.
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CWR² Developer
Afaik teacup wants to do one again but the new rtm format needs to be understood before.
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Chief Warrant Officer
Teacup made the maya plugin for arma1 not so long ago. The plugin for max requires alot of work though. You need the armaa skeleton rigged to a biped and an algorythm that writes the position matrices of the bones to the rtm format
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CWR² Developer
Ah that was for maya. Sorry mixed that up. The A2 rtm doesnt use transformation matrices anymore btw. Seems to be 7 floats per bone now.
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F'ing legend S A, I cant wait to test this out
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First Lieutenant
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It would be very usefull.
But, I wonder if BIS would one day explain their workflow.
In somes screens of ArmA 2 we can se that they work with Maya but I've never seen a shot with O² being used...
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Bring it on man excelent plugin cant wait would be nice ot have arma2 paa compression included.
Last edited by armatech; Jul 14 2009 at 02:41.
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This looks very very good, any estimate on release?
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