it is totally possible I just need to find someone who can quickly skin and make a proper rig in max since my experience in that is somewhat limited.
it is totally possible I just need to find someone who can quickly skin and make a proper rig in max since my experience in that is somewhat limited.
see with the axis points in the mem lods, i dont want to rotate them but instead extended them, im making a sniper periscope and aiming to have the animation of the user to select the scope and as he brings it into play extend the model before moving to the eye.
M.U.P.P.E.T (Most Useless Person Pribright Ever Trained)
I have some Questions:
1. Why the Textures dont apear in the Viewport in max9? The Model will be only black.
2.What was the way to let the Model use only tris. My model as only quads but some round parts are in it and only change it to mesh dont create new ones.
Bf2 needed only meshes and don´t new edges. Only Turn to Mesh works.
3. Exporter tell me i used the wrong Geometry? All Objects are Polygones..
Biggest Problem is that the Eexport dont work cause of geometry >.<
€dit: Ok the Black Model is cause of the non using of a Shadow map. Could you change the tool that it appears a neutral Shadowmap to the Model if it isnt used.
My Models have the shadow map still on the diffuse map so they dont need it.
€dit2: After playing around with the option the Shader works in viewport (max9):
€dit3: I made a Object, a sphere, converted it to poly and the same problem pop up ""
Last edited by BGF Krätzer; Jan 27 2010 at 11:01.
I maked a Video + Video response at Youtube.
Cause now cfg problems pop up too.
http://www.youtube.com/watch?v=AonDmzBjG8M
Hey I saw your video and the problems seem pretty strange to me. If you want drop me the model by PM and I can take a look, unfortunately I dont have max 9 to test with so if its a versioning problem then I cannot help but we shall try anyway. Send me the model
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It will be posible to export correct smoothing groups in future?
And what i have done wrong if the export work correctly but in Oxygen only Checkern Patterns will be shown as Texture and in Buldozer appears cant load texture /..../.../../tiger.paa
€dit: Sry my Texture was in the wrong folder :/ And if i colapse the Texture there is all ok with the smooth, so sry ;p
Some more errors:
While trying export with my textures
while trying export with standard mat
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Last edited by BGF Krätzer; Feb 1 2010 at 02:13.
i'd remove quoting images before a mod spanks you for it
Spoiler:
Something wrong with your materials definitions, I would try redoing them and seeing whats really causing the problem.
PS... 2000th post![]()