Page 22 of 23 FirstFirst ... 12181920212223 LastLast
Results 211 to 220 of 221

  Click here to go to the first Developer post in this thread.  

Thread: 3Dsmax ArmA2 modding toolset

  1. #211
    Chief Warrant Officer Soul_Assassin's Avatar
    Join Date
    May 4 2002
    Posts
    3,182
    Author of the Thread
    Quote Originally Posted by Doofy View Post
    Is there any reason when i go to see my tectures that they show up inside the model??? lol nvere seen that before and em i doing something wrong?
    your polygons are inverted.

  2. #212
    Got it thank you kind sir
    Last edited by Doofy; Apr 19 2012 at 23:57.

  3. #213
    Chief Warrant Officer Soul_Assassin's Avatar
    Join Date
    May 4 2002
    Posts
    3,182
    Author of the Thread
    your normals are inverted

  4. #214
    yeah i was tinkering around and found flip normals ....Soul_Assassin if i had a couple questions one day that hast to do with a character model can i drop you a pm..? it hast to do with a error when i try uploading it to 02..i believe it hast to do with the not having the site or weapon "LODS" or em i thinking of something diffrent ..the triangles that tells were the gun and everything else are ..

  5. #215

    Duplicating LODs

    Hi, sorry if anyone has asked this previously, why do i get this error --Runtime error: can't load button images: bitmap: "C;\Program Files\Autodesk\3ds max 2010\scripts\ArmAToolBox\armaToolBox2.bmp" I am running 3ds max 2012 on windows 7 64 bit

  6. #216
    First Lieutenant PuFu's Avatar
    Join Date
    Feb 17 2007
    Location
    unallocated
    Posts
    5,383
    did you install it properly.? The first post has a video explaining, step by step the process (which is faily easy if you don't rush it...)

    Spoiler:

  7. #217
    Yeah i followed the steps very carefully, i am thinking of re downloading just incase there was an error while downloading

  8. #218
    Quote Originally Posted by nullsystems View Post
    Thanks for the update:
    It now saves if I dont choose "materials and textures". But when opening in Oxygen 2, it says " unable to load file".
    Really confused now.

    However, if I choose "save materials and textures"
    I get the following:



    Code:
    function readTextureFilePath mtl num=
    	(
    		bmp = mtl.geteffectbitmap num
    		BmpFileName = bmp.filename
    		BmpFileNameRel = pathConfig.removePathTopParent BmpFileName
    		return BmpFileNameRel
    	),
    Just wondering if anyone figured out what the code means becouse im getting the same code.

  9. #219

    I can't find where to download the T_D LOD script for Oxygen

    Do you guys have any idea where the link would be?

  10. #220
    zafadadynamic

    That has nothing to do with Soul Assassin's Toolbox. Use the search function, and if you do not find what you're looking for, then perhaps contact T_D.


    Please use the CWR2 CBT to help us provide a better experience.
    Show solidarity in the face of those who want to violate your rights! Join the Addon Makers for Authors' Rights Forum Group Today!

    Note to all Squads and Clans. We have updated the S&FP forum guidelines. If you have a thread there, please read the new guidelines


Page 22 of 23 FirstFirst ... 12181920212223 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •