Page 17 of 23 FirstFirst ... 7131415161718192021 ... LastLast
Results 161 to 170 of 221

  Click here to go to the first Developer post in this thread.  

Thread: 3Dsmax ArmA2 modding toolset

  1. #161
    Chief Warrant Officer Soul_Assassin's Avatar
    Join Date
    May 4 2002
    Posts
    3,182
    Author of the Thread
    it is totally possible I just need to find someone who can quickly skin and make a proper rig in max since my experience in that is somewhat limited.

  2. #162
    see with the axis points in the mem lods, i dont want to rotate them but instead extended them, im making a sniper periscope and aiming to have the animation of the user to select the scope and as he brings it into play extend the model before moving to the eye.

    M.U.P.P.E.T (Most Useless Person Pribright Ever Trained)

  3. #163
    Quote Originally Posted by Soul_Assassin View Post
    it is totally possible I just need to find someone who can quickly skin and make a proper rig in max since my experience in that is somewhat limited.
    im adding you on msn RTFN

    (i'll need a skeleton)

    edit: wtf i have you already, why have i not noticed you online
    FML

  4. #164
    I have some Questions:
    1. Why the Textures dont apear in the Viewport in max9? The Model will be only black.
    2.What was the way to let the Model use only tris. My model as only quads but some round parts are in it and only change it to mesh dont create new ones.
    Bf2 needed only meshes and don´t new edges. Only Turn to Mesh works.
    3. Exporter tell me i used the wrong Geometry? All Objects are Polygones..

    Biggest Problem is that the Eexport dont work cause of geometry >.<


    €dit: Ok the Black Model is cause of the non using of a Shadow map. Could you change the tool that it appears a neutral Shadowmap to the Model if it isnt used.
    My Models have the shadow map still on the diffuse map so they dont need it.

    €dit2: After playing around with the option the Shader works in viewport (max9):


    €dit3: I made a Object, a sphere, converted it to poly and the same problem pop up " "
    Last edited by BGF Krätzer; Jan 27 2010 at 11:01.

  5. #165
    I maked a Video + Video response at Youtube.
    Cause now cfg problems pop up too.
    http://www.youtube.com/watch?v=AonDmzBjG8M

  6. #166
    Chief Warrant Officer Soul_Assassin's Avatar
    Join Date
    May 4 2002
    Posts
    3,182
    Author of the Thread
    Hey I saw your video and the problems seem pretty strange to me. If you want drop me the model by PM and I can take a look, unfortunately I dont have max 9 to test with so if its a versioning problem then I cannot help but we shall try anyway . Send me the model

  7. #167
    It will be posible to export correct smoothing groups in future?
    And what i have done wrong if the export work correctly but in Oxygen only Checkern Patterns will be shown as Texture and in Buldozer appears cant load texture /..../.../../tiger.paa

    €dit: Sry my Texture was in the wrong folder :/ And if i colapse the Texture there is all ok with the smooth, so sry ;p

    Some more errors:
    While trying export with my textures

    while trying export with standard mat
    Last edited by BGF Krätzer; Feb 1 2010 at 02:13.

  8. #168
    Little push
    Quote Originally Posted by BGF Krätzer View Post
    Some more errors:
    While trying export with my textures
    while trying export with standard mat
    Last edited by BGF Krätzer; Feb 6 2010 at 14:11.

  9. #169
    First Lieutenant PuFu's Avatar
    Join Date
    Feb 17 2007
    Location
    unallocated
    Posts
    5,387
    i'd remove quoting images before a mod spanks you for it

    Spoiler:

  10. #170
    Chief Warrant Officer Soul_Assassin's Avatar
    Join Date
    May 4 2002
    Posts
    3,182
    Author of the Thread
    Something wrong with your materials definitions, I would try redoing them and seeing whats really causing the problem.

    PS... 2000th post

Page 17 of 23 FirstFirst ... 7131415161718192021 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •