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Thread: 3Dsmax ArmA2 modding toolset

  1. #101
    I do seem to be having some problems exporting from version 2010

    Heres what I did:

    Project Setup: Created folders and the blueprint. Resized the blueprint to 2x2x2 meters.

    Created a simple box, 1x1x1m.

    Deleted the blueprint sides.

    Texture: 512x512, Selected Pink n White. Both saveTo files and applied.

    Skipped Named Section.

    Created 0,1,3, Shadow Volum 0 LODS. ( Kept them all the same, made no changes, since its a box ).

    Skipped Memory LODs Section.

    Refreshed Hierarchy: Shows "myBox".

    Export: "Export p3d file", Auto generated, selected all the LOD's and went to export.

    The error at this point is:
    "Runtime error: mesh operation on non-mesh: Target"
    What did I do drastically wrong?
    Any help would be excellent!
    Last edited by nullsystems; Oct 22 2009 at 16:57.

  2. #102
    Chief Warrant Officer Soul_Assassin's Avatar
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    You forgot to delete the the light target in one of ur lods. try going into wireframe mode and looking for a small blue cube. Delete it. Reload the toolbox. Try again.

    Ideally your lods should contain nothing else other then geometry. The geometry should also be converted to Editable Poly.

  3. #103
    Thanks for the update:
    It now saves if I dont choose "materials and textures". But when opening in Oxygen 2, it says " unable to load file".
    Really confused now.

    However, if I choose "save materials and textures"
    I get the following:

    unknown property: "filename" in undefined:
    Code:
    function readTextureFilePath mtl num=
    	(
    		bmp = mtl.geteffectbitmap num
    		BmpFileName = bmp.filename
    		BmpFileNameRel = pathConfig.removePathTopParent BmpFileName
    		return BmpFileNameRel
    	),

  4. #104
    Chief Warrant Officer Soul_Assassin's Avatar
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    PM me the .max file

  5. #105
    Quote Originally Posted by Soul_Assassin View Post
    PM me the .max file
    PM sent. Hope you got it ok.

  6. #106
    p3d export doesn't work when exporting model which has multiple UV channels.
    Last edited by USSRsniper; Oct 24 2009 at 19:49.

    "Man is condemned to be free; because once thrown into the world, he is responsible for everything he does."
    -Jean-Paul Sartre

  7. #107
    Chief Warrant Officer Soul_Assassin's Avatar
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    It should, the error you get is due to having a Multi-material applied somewhere. They are not supported.

  8. #108
    Well i'm not using Multi/Sub-Object materials anywhere on the model.

    Here is the part22 material
    http://img245.imageshack.us/img245/4246/59296849.jpg
    part11 is same except diffuse map channel set to 1.

  9. #109
    Chief Warrant Officer Soul_Assassin's Avatar
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    If you have 2 different materials assigned to the same object, no matter which channel, then its automatically a multi-material. In the material editor, use the eyedropper tool and click on the object.

    In any case here is a patch with some built in warnings and by-goes some errors. Your error should not crash the prog no more :

    http://sparrowstudio.net/armavdv/too...1.1_patch1.rar

    read the readme.

  10. #110
    Quote Originally Posted by Soul_Assassin View Post
    If you have 2 different materials assigned to the same object, no matter which channel, then its automatically a multi-material. In the material editor, use the eyedropper tool and click on the object.

    In any case here is a patch with some built in warnings and by-goes some errors. Your error should not crash the prog no more :

    http://sparrowstudio.net/armavdv/too...1.1_patch1.rar

    read the readme.
    Tried to export a box just for a test, no multi/Sub-object error but still get this error "--Unknown property: "effectFile" in undefined"
    And point's to the same line just as the error before "typeOfMat = getfilenamefile expMesh.material.effectfile" If i select save materials and textures, get the same error that nullsystems gets "unknown property: "filename" in undefined: ". Also O2 crashes when trying to load the p3d.
    Last edited by USSRsniper; Oct 24 2009 at 23:25.

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