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Thread: 3Dsmax ArmA2 modding toolset

  1. #11
    Nice work, but what about texture is there going to be module that will convert .tga or .png textures applied in 3d max into .paa?

  2. #12
    Chief Warrant Officer Soul_Assassin's Avatar
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    I might support for .paa textures but as far as conversion goes I do not think so.

  3. #13
    what versions of 3ds max will this work on?

  4. #14
    Chief Warrant Officer Soul_Assassin's Avatar
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    It should theoretically work across a range of the latest versions. I will try to make 9 the earliest version.

  5. #15

  6. #16
    i dont use 3dmax but this is Just Brilliant

    Keep up the good work!!

    makes me wanna do something like this for cinema4d.
    with the python plugin it should be a walk in the park

  7. #17
    Chief Warrant Officer Soul_Assassin's Avatar
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    A screen of the semi operational model.cfg generator:



    As you can see it gives speed advantage due to class and skeleton inheritance re usability. You can set up your bone hierarchy directly in max by linking the parts in parent-child manner and then use the hierarchy to generate the bone list. Also double clicking on one bone in the hierarchy makes transfers the bone name to the animation property so you dont have to retype the selection name.

  8. #18
    VERY nice
    Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2

    For better future effects addons, please vote for this ticket.

  9. #19

    Thumbs up

    Wow Soul Assassin!

    I don’t know anything about modeling in ArmA atm, but I do use 3dsMax, and this tool looks very…very cool!
    I can’t even imagine how much work goes into something like this, but I’m sure it’s not a walk in the park!

    Thank you so much for your efforts. I can’t wait to download this!

  10. #20
    Fantastic work, this is exactly what the community is going to come to rely on for 3DS Max modelling/export toolset. Brilliant!

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