I was wondering how you make the AI perform (what I presume to be) the new Switch/PlayMove animations for ArmA 2?
Like, for example:
Spoiler:
The ones playing during the speech(es) done by assorted officers in the Red Harvest campaign, as well as those used in the "Oh no, we've been captured by the Chedaki!" -cutscene in one of the earlier levels, plus the death animation of the CDF officer in the intro mission, for example.
The reason I'm asking here, is that I've been looking through the ArmA2: Moves -section, (and even the ArmA: Moves -section, just in case.), in the Biki, and I haven't been able to find anything resembling any of the animations used in the ArmA 2 cutscenes at all...
This tool is a pain in the arse! There are soooooooooooo many animations, how are you supposed to happen across the one you are looking for?
(I am looking for a surrender animation at the moment, just a simple hands on head, but looking through this animation viewer is a GREAT pain in the arse.)
I was kind of hoping someone could suggest an easy way to use it or a better way....
there is the SEARCH function on the forum top of page, in wich will contain probably hundreds of threads with exact same question and many have the answer.
Any new mission editor or scripter in Arma2 should have read Mr Murrays Editing Guide Deluxe at least once, it still applies for A2 even though it was made for Armed Assault.