I was wondering how you make the AI perform (what I presume to be) the new Switch/PlayMove animations for ArmA 2?
Like, for example:
The ones playing during the speech(es) done by assorted officers in the Red Harvest campaign, as well as those used in the "Oh no, we've been captured by the Chedaki!" -cutscene in one of the earlier levels, plus the death animation of the CDF officer in the intro mission, for example.
The reason I'm asking here, is that I've been looking through the ArmA2: Moves -section, (and even the ArmA: Moves -section, just in case.), in the Biki, and I haven't been able to find anything resembling any of the animations used in the ArmA 2 cutscenes at all...