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Thread: Game Server Browsers supporting ARMA 2 & ARMA 2: Operation Arrowhead

  1.   Click here to go to the next Developer post in this thread.   #11
    BI Developer Dwarden's Avatar
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    Quote Originally Posted by I.like.Pwnies View Post
    shame that they dont show what kind of mods are signed, this is a horrible game design issue, just like not been able to set servers on a favourite list.
    because you can use signatures in multiple ways

    per file (e.g. key only at ABC.pbo)
    per group of files (e.g. ABCD.pbo and ABCDE.pbo) e.g. all addons from addon maker XYZ

    and this may be depending on content of file or multiple files

    so You can allow e.g. only latest version of addon or all versions of addon ...

    that's why it's nearly impossible to share information about signatures use cause even if e.g.:

    + it could be possible to share ALL filenames inside Keys directory but that would on addon heavy servers be more than 1k characters (128 average)

    then still it tells nothing about what exactly it allows (just roughly informative)

  2. #12
    The keys system implementation is great.
    The only thing it may lack I think is some client side feedback.
    Like
    A messagebox
    "You where kicked because you use blabla.pbo,dada.pbo,.." + a button "Open list of disallowed addons".
    This way users could actively look for what they did wrong, regardless of server settings.
    Another route would be to actively negotiate with the server the addons needed to connect. But i think that would require massive engine changes.
    Check out the new "Addon Sync 2009 beta" at
    http://dev-heaven.net/projects/show/yoma-addonsync2009.
    Download it here.
    Support, nag or whine about my tool here.

    I'm sorry guys but it's dead.

  3.   Click here to go to the next Developer post in this thread.   #13
    BI Developer Dwarden's Avatar
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    list of the addons causing kick should be saved into arma2.rpt file ...
    tho i think it's not complete if the line exceeds 1023 chars ..

  4. #14
    Quote Originally Posted by Dwarden View Post
    list of the addons causing kick should be saved into arma2.rpt file ...
    tho i think it's not complete if the line exceeds 1023 chars ..
    The problem is exactly the kind of user to get kicked for missing addons is the kind of user unable to find the arma.rpt file
    Ah yes another button for AddonSync: open Arma.rpt! :-)

  5. #15
    Dwarden any news on an rcon control for HLSW?

  6. #16
    Is there any progress on either having remote admin control or more than one admin on a server at one time?

  7. #17
    Quote Originally Posted by {SAS}Silentkiller View Post
    Is there any progress on either having remote admin control or more than one admin on a server at one time?
    that would be intresting

  8. #18
    Debbie downer here...
    - I dont think rcon for ArmA 2 will happen since there is really no need for it. (You all should list WHY one needs not be on a server to admin it? Is that worth the time/funding to dev it? - perhaps this needs to be a community mod?)
    - I also think that an rcon module for ArmA 2 would get hacked pretty dang quickly. (think about all the hack groups that would love that kind of access to your server)

    I will now exit stage left with all my negativity ... lol
    Last edited by pchaxor; Jan 16 2010 at 13:02.

  9. #19
    RCon functionality is now provided by BattlEye: http://forums.bistudio.com/showthread.php?t=95454.

  10. #20
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    Here is a raw xml feed that will query an Arma2 server (great for developing custom banners, viewers, etc.):
    http://services.eetara.com/gamespy3/64.120.52.122:2302 <-- replace with your iport

    And a raw xml feed of all online arma2 servers(can be used in conjunction with the above feed):
    http://services.eetara.com/master/arma2

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