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Thread: Spacebar scanning

  1. #41
    Quote Originally Posted by Mudkip View Post
    I cannot believe how incredibly stupid you are. I mean rock-hard stupid. Dehydrated-rock-hard stupid. Stupid so stupid that it goes way beyond the stupid we know into a whole different dimension of stupid. You are trans-stupid stupid. Meta-stupid. Stupid collapsed on itself so far that even the neutrons have collapsed. Stupid gotten so dense that no intellect can escape. Singularity stupid. Blazing hot mid-day sun on Mercury stupid. You emit more stupid in one second than our entire galaxy emits in a year. Quasar stupid. Your writing has to be a troll. Nothing in our universe can really be this stupid. Perhaps this is some primordial fragment from the original big bang of stupid. Some pure essence of a stupid so uncontaminated by anything else as to be beyond the laws of physics that we know. Mil-dot reticles are designed for range finding using the formula "(size of target / number of mil of dots) * 1000 = distance" you stupid fuck. If the target is 3 mils high in the scope and is 1.8m tall, (1.8/3) * 1000 = 600. The distance to the target is 600m, did you understand that stupid fuck? I'm sorry. I can't go on. This is an epiphany of stupid for me. After this, you may not hear from me again for a while. I don't have enough strength left to deride your ignorant questions and half baked comments about unimportant trivia, or any of the rest of this drivel. Duh.

    Please do some research before spouting off crap like this.
    Yes, and the mildot scaling is off even further than the PSO-1, so it's literally pointless to use for rangefinding. Try using the mildot on the M21 to find range. The variable zoom completely breaks it because neither the stock zoom or max zoom mildot is scaled for the magnification. This is an issue with all of the mildot scopes in the game, but it's especially obvious at max zoom on the M21. Therefore, the only purpose the mildot scopes in ArmA have is to serve as Western versions of the multiple chevrons on the PSO-1. Aside from the mildot graphic being to incorrect scale, the units and objects in-game are not to millimeter precision, so even if the scope's scaling issues were solved, everything else in the game would have to be redone for a system as precise as the mildot to operate properly. Theoretically you could redesign the mildot's graphic to be to scale to the game, however this would likely require a significant time investment, and this would still be a third-party solution.

    It also still doesn't change the fact that there is no laser rangefinder either, which was why the OP was so incredibly idiotic in the first place.
    Last edited by zOMGREI; Sep 26 2009 at 20:59.

  2. #42
    Has anyone come up with a script or addon yet to disable space-bar scanning. It ruins the immersion in AI-disabled co-op play. We don't want people to be able to tag the location or distance of ANY unit.

  3. #43
    See the script-pack in my sig. It disables space-bar scanning adn can be used for co-op.
    Author of PVPmissionWizard ArmA2FPSAnalyser AddonChecker and ... squint

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    Crosseyed and Painless - a blog about my ArmA2 developments



  4. #44
    I have integrated it into CB AAS Missions.
    Xeno and SBS Mac have it inbuilt in their missions too.
    An addon is double, yet how do you want to enforce it that way?

  5. #45
    Chief Warrant Officer Daniel's Avatar
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    What's the best method of having most of the HUD off (including crosshair), but still having spacebar scanning for friendlies at close ranges?
    "RIVET-COUNTER" ALARM [SCANNING]
    VOLCBAT
    Future Hamok Pilot

  6. #46
    ASR Disable Cursor Text addon by Robalo [AS].
    Plus an addon to make a custom friendly unit display, like SPON recognize.
    Someone ported it to a2. You find it at OFPEC.

  7. #47
    Chief Warrant Officer Daniel's Avatar
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    Thanks kju.

  8. #48
    You can disable the space bar scanning without addons:
    put this line into the init.sqf:

    Code:
    player disableConversation true;
    it completely disable the space bar scanning but you cannot give orders to AI...

  9. #49
    Quote Originally Posted by Le_CuLtO View Post
    You can disable the space bar scanning without addons:
    put this line into the init.sqf:

    Code:
    player disableConversation true;
    it completely disable the space bar scanning but you cannot give orders to AI...
    I was wondering why my missions didn't have quick command even though they didn't use those scripts... nice find!

  10. #50
    Neat. It works. Thanks for sharing!

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