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Thread: Air Madness

  1. #1

    Air Madness

    Hi all,

    First of all I am a new player around, least not all English isn't my first language so sorry for mistakes.

    I do plan to do a new Multiplayer Map, specially designed to be a Player vs Player Air to Air combat, my idea is to set up 2 main bases protected with heavy AA (AI manned that will spawn fast if destroyed) so combats must be outside main bases. Vehicles will spawn if destroyed and there will be Airplanes and Choopers avail for all players, also there will be a big area for refuel/rearm activity.

    Main objective of that map? just let all fly something and have fun and as a side mission objective is to take out your "I want to pilot" addiction

    No time limit so you can play it till boredom.

    It is a good/bad idea? Suggestions appreciated.

    Thanks all

  2. #2
    Second Lieutenant Kremator's Avatar
    Join Date
    Jun 8 2007
    Location
    Cambridge, UK
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    4,960
    Yes - do it. Having an area to capture using hovering helicopters will force some into choppers otherwise you will have everyone in fast jets wasting all their missiles and screaming for the re-arm.

    The alternative is that the aircraft rearm themselves but SLOWLY - adding 1 missile every minute and 50 rounds every minute.

  3. #3
    Some things you may want to think about:

    If you're going to have jets, how do you intend to have takeoff/landings happen?

    Rearming only at base?

    How many players?

    How will you handle the fact that AIM-9s are pretty much a sure kill and can be fired from a very long range?

    You may want to consider having AA defenses not respawn, and once certain base elements are destroyed your side loses and the round restarts.

  4. #4
    Just wanted to check if this mission is still under construction ?

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