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Thread: How to use artillery in editor

  1. #1

    How to use artillery in editor

    You can place 81mm mortars in the editor, but all you have is a crosshair pointing up at the sky. Fire it, and you'll never see it land.

    How do you use it effectively as gunner, or better yet, how do you set it up as a remote or virtual support option?

    I've also seen people calling in a fuel air bomb strike. Was that something that required scripting/addons?

  2. #2
    First Lieutenant
    Join Date
    Jun 28 2009
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    Someone has to have figured it out by now.

  3. #3
    You're right, people have figured it out, posted countless threads in this searchable forum and even made a detailed Biki page about it.

    http://community.bistudio.com/wiki/Artillery_Module

  4. #4
    http://community.bistudio.com/wiki/Artillery_Module

    this is the most useless excuse for documentation

    I am fed up - I cant get artillery to work, nor CAS etc - for artillery It says in the "action menu"

    what fricken action menu ?

    I am p*ssed off - how about step by step instructions with screen shots explaining each step

    Instead we have this forum with its vague instructions and assumptions - sucks.

    QUOTE:

    "The Artillery Firing Interface

    If you just want to play around with the Artillery as a player, you can do so by doing the following. Set up a static Artillery vehicle (empty). Put an Artillery GameLogic on the map. Syncronize the Artillery GameLogic with the static weapon you placed. If this is not done, the Artillery module features may not run properly in a multiplayer mission. Finally, start the game and get into the Artillery.

    ***You will see an option to target the artillery in your action menu. Clicking this brings up the artillery firing interface map. Each fall line on the map shows the fall altitude of your shell (or mortar round) at a given elevation and azimuth.

    ****Note that you will need to be using ARTY ammo for this to work. Load an ARTY Magazine in your vehicle if you do not have one loaded already."

    *** all fine up to here - what action menu ?

    **** what vehicle ?

    Vague and useless instructions that don't help the people that actually need them.
    Last edited by gareththomasnz; Nov 25 2009 at 05:46.

  5. #5
    Action menu can be accessed via your mousewheel, you probably use it all the time.

    I think the reference to 'vehicle' means an Artillery Vehicle. Presumably an inconsistency in the instructions as obviously artillery can be vehicle mounted or otherwise. Just read is as 'Artillery Piece' and you should be good to go.

  6. #6
    DOWNLOAD THE EXAMPLE MISSIONS IN THIS BIKI PAGE!
    You can figure out by yourself how it works or just copy it into your missions.

  7. #7
    1. Wrong place to post this.
    2. Un-descriptive thread title, you didn't even use a question mark!
    3. Use the search function, I believe there's even a stickied guide on how to do this in the editing section.

    I would also love better weapon feel, guns wiggling side to side, feeling like they are pounding your shoulder, i would love ragdoll physics, and I would really love soldiers screaming and shouting.

    However, I would also like a mansion, a beautiful wife, and 10,000 Ferrari's. The simple matter of fact here is that I don't have enough money. The same rule applies to Bohemia

  8. #8
    First Sergeant Grub's Avatar
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    Here here. Mods please.
    Don't mention the war..... I mentioned it once, but I think I got away with it all right...
    -Basil Fawlty

  9. #9
    yeah the example missions are the most helpfull thing

    What bistudio needs to do is put together a proper printed manual on scripting, editing and modding.

    From beginner level to advanced - with screen shots and step by step instructions.

    Everybody would appreciate that.

  10. #10
    Quote Originally Posted by gareththomasnz View Post
    yeah the example missions are the most helpfull thing

    What bistudio needs to do is put together a proper printed manual on scripting, editing and modding.

    From beginner level to advanced - with screen shots and step by step instructions.

    Everybody would appreciate that.
    I'd love this too and I'm sure they're working on something like this slowly (the biki pages), but they also heads down releasing beta patches every few days.

    Maybe we'll see more documentation after 1.5 is released.

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