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Hey,
1) If I use the "0" objstatus "DONE"; command then musn't there come an "Objective Completed" thingy come in the top-left corner? (I know you can use hint "Objective Completed) If you use the normal command then a green check will become as Done in the briefing, but no 'Objective Completed' in the left corner.
2) How can you set a camera so that it looks trough a binocular or Sniper-Zoom? Anyone knows how to do this or knows a place where you can learn it? This would be so cool! 
Thanks for any help.
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1) I've always used the hint thing, I think that completing objective does not automatically put that hint in the corner..
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Ok, thx. Just wanted to know that for sure.
Anyone for Question#2?
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2) This is a snippet from one of my intro scenes:
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">
; make the player look through his binoculars
_cam = "camera" camcreate [0,0,0]
_cam cameraeffect ["internal", "front"]
_cam camsettarget sas_1
_cam camsetrelpos [2,2,2]
_cam camcommit 0
sas_1 playmove "LyingToBinocLying"
~3.6
cutrsc ["binocular","PLAIN DOWN",0]
_cam camsettarget bmp_1
_cam CamSetFOV 0.07
_cam camCommit 0
~52
titlecut [" ","BLACK OUT",2]
~2
[/QUOTE]<span id='postcolor'>
cutrsc ["binocular","PLAIN DOWN",0] calls up the overlay for the binoculars, I'm not sure what the name for the sniper one is.
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