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Thread: 2 questions

  1. #1
    Hey,

    1) If I use the "0" objstatus "DONE"; command then musn't there come an "Objective Completed" thingy come in the top-left corner? (I know you can use hint "Objective Completed) If you use the normal command then a green check will become as Done in the briefing, but no 'Objective Completed' in the left corner.

    2) How can you set a camera so that it looks trough a binocular or Sniper-Zoom? Anyone knows how to do this or knows a place where you can learn it? This would be so cool!

    Thanks for any help.

  2. #2
    1) I've always used the hint thing, I think that completing objective does not automatically put that hint in the corner..

  3. #3
    Master Sergeant
    Join Date
    Aug 9 2001
    Location
    The Netherlands
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    Author of the Thread
    Ok, thx. Just wanted to know that for sure.

    Anyone for Question#2?

  4. #4
    2) This is a snippet from one of my intro scenes:

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">
    ; make the player look through his binoculars

    _cam = &#34;camera&#34; camcreate &#91;0,0,0&#93;
    _cam cameraeffect &#91;&#34;internal&#34;, &#34;front&#34;&#93;
    _cam camsettarget sas_1
    _cam camsetrelpos &#91;2,2,2&#93;
    _cam camcommit 0

    sas_1 playmove &#34;LyingToBinocLying&#34;
    ~3.6

    cutrsc &#91;&#34;binocular&#34;,&#34;PLAIN DOWN&#34;,0&#93;

    _cam camsettarget bmp_1
    _cam CamSetFOV 0.07
    _cam camCommit 0
    ~52
    titlecut &#91;&#34; &#34;,&#34;BLACK OUT&#34;,2&#93;
    ~2
    [/QUOTE]<span id='postcolor'>

    cutrsc ["binocular","PLAIN DOWN",0] calls up the overlay for the binoculars, I&#39;m not sure what the name for the sniper one is.

  5. #5
    Master Sergeant
    Join Date
    Aug 9 2001
    Location
    The Netherlands
    Posts
    745
    Author of the Thread
    Thanks

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