Prepare for more:
Project status:
- Jan 24 - Current version is beta 0.7 - do not play older versions since performance has significantly changed, bugs fixed and made compatible with Arma 2 patch 1.03.
- Game mode engine is at beta development stage to finalise all intended functionality.
- Next version will be either v0.8 or v2.0.
- Allow more time for this opening post to be updated properly once the manual is updated.
Downloads:
Ver 0.7 (Devastation0xxbeta.7z) is available for beta testers and game mode supporters.
Documentation: PDF Manual and WIKI.
- PDF not available yet. Still being reworked and formatted. A lot of the original notes in this post from the Arma 1 version is still applicable.
- WIKI. Some notes and map screenshots exist in the DevHeaven WIKI.
Quick preview notes and WIP screenshots:
- Scoring - Brand new teamwork scoring system. Gone are the days where you are measured by your "number of kills".
- Armaments dialog - Limits special kits. Gone are the days where your vehicle will be challenged by a squad of 8 AT soldiers.
- Popup menu - Provides extra comm's abilities.
- Respawn dialog - Allows base deployment and respawning to: base, outposts, FOB's, (to do: rally points), mobile respawn vehicles.
- Cargo airlift monitoring MFD - makes airlifting a lot easier.
- Cargo transport - cargo (eg: static weapons, fuel, tents, etc) and FOB containers can now be transported by trucks, pick-ups and heavy helicopters.
- FOB's - Bunkers are now called FOB's. They are the deployable spawn points. They are packed in containers for transport, then unpacked on site.
- Team Management dialog - allows you to choose which squads to buddy up with and who should be squad (fire team) leader
Introduction:![]()
![]()
Team Management dialog.jpg
AirliftMonitoringMFD.jpg
CargoContainerTruck.jpg
UnpackedFOB.jpg
OpForBase.jpg
BluForBase.jpg
I'm constantly reading about how players want more complex Team vs Team missions and are even asking for the Project Reality mod concept and there are not enough people doing full featured TvT missions which are suitable for public servers, so this game mode (AAS and sub-components combined) has been designed and created to incorporate the fundamental concepts of Project Reality along with many improvements and extra features to create a unique game mode experience for Arma 2.
Game mode description:
The Devastation/AAS v2 is a competitive team versus team MP game mode suitable for public servers. It uses the basis of Sector Control with the added extensions of grouped zones, linked sectors and sequenced capture order to provide a battlefront concept which still works well for fewer players (20-50). It does not work well for too few players (eg: 6v6).
AAS Core Engine:
The Devastation game mode is built on top of the AAS v2 Engine, which was developed by ArMoGaDoN (aka: [WWS]WarWolf). The AAS2 Engine essentially controls the objectives for the mission. Devastation only uses less than half of the engine's full capabilities, which we'll hopefully rectify in future. Other 3rd party scripts are listed in the readme file. The Arma 2 version was ported over from ArmA.
Minimum Players Required:
As a guide, each mission requires approximately half of the maximum allowed. So a 48 (24v24) player mission would require around 24 (12v12) players for the game mode to function properly. This affects things like dedicated pilots/crewmen, FOB deployment, etc.
Requests, Feedback and Reported Problems:
- Issues can now be reported and viewed on DevHeaven: Issues Tracking, (requires log in).
HOME 




Reply With Quote




