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where put -netlog
Hello
I was wondering where must i put the -netlog (or logfile dont know wich one it was) and where i must point it to.basicly a guide
Here is my server.cfg
I know it says there but it dont work
/ comments are written with "//" in front of them.
// GLOBAL SETTINGS
hostname="Tangodown.nl"; // The name of the server that shall be displayed in the public server list
maxPlayers=16; // May not be changed, i3D.net will apply this for you.
password=""; // Password for joining, eg connecting to the server
passwordAdmin="******"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
reportingIP="armedass.master.gamespy.com"; // This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers
logFile="startlog"; // Tells ArmA-server where the logfile should go and what it should be called
// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[]={
"", "", "",
"Welcome to TANGODOWN.NL",
"Teamspeak 94.103.145.156:6000",
"We play tactical so dont be A RAMBO"
};
motdInterval=8; // Time interval (in seconds) between each message
// JOINING RULES
checkfiles[]={ // Checks if these files are equal to the servers files. If one or more is not, player will be kicked from server
"HWTL\dta\data3d.pbo",
"dta\data3d.pbo"
};
kickDuplicate=1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures=0; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on
equalModRequired=0; // If set to 1, player has to use exactly the same -mod= startup parameter as the server.
// VOTING
voteMissionPlayers=1; // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold=0.66; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
// INGAME SETTINGS
disableVoN=1; // If set to 1, Voice over Net will not be available
vonCodecQuality=0; // Quality from 1 to 10
persistent=1; // If 1, missions still run on even after the last player disconnected.
// SCRIPTING ISSUES
onUserConnected=""; // self-explaining
onUserDisconnected="";
doubleIdDetected="";
regularCheck="";
// some ArmA specific stuff - signature verification
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "ban (_this select 0)"; // tampering of the signature detected
onDifferentData=""; // data with a valid signature, but different version than the one present on server detected
BattlEye=1; //Server to use BattlEye system
// MISSIONS CYCLE (see below)
class Missions {
};
Last edited by Orton; Jul 3 2009 at 06:59.
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Gunnery Sergeant
I thought that you should have -netlog in the cmd line.
Then you should have a file named something like net.log or something in your
ArmA2 catalog. But I can't make it work.
There is no new log file that gets created when using -netlog. I have just tested it.
btw:
logFile="startlog";
should be something like
logFile="startlog.txt";
I called mine "public.log" to find it...
and
reportingIP="arma2pc.master.gamespy.com"; // for Internet
//reportingIP="<>"; // for LAN
Last edited by NoBrainer; Jul 1 2009 at 21:31.
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It is a stand alone server.Maybe that is what i am doing wrong.Maybe i need to redirect it to the server or something?
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