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Thread: Is it possible to exclude certain areas of the map from module scripts?

  1. #1

    Is it possible to exclude certain areas of the map from module scripts?

    I like ACM... and the Ambient Civs (and vehicles)...

    BUT... I don't want sheep and random civs roaming through my base (or their shitty clunkers sitting next to my Abrams repair station. Or random spawns of enemy forces destroying stuff that I don't need them to destroy because my main guy is back at HQ resupplying... how to I disable the ambient stuff in specific areas?

  2. #2

  3. #3
    Interesting question. Anyone know?

  4. #4
    Play the evil card and place triggers which act as mines, instantly blowing up any civilian that stray to far into the "wrong" area

  5. #5
    nice option murklor, blowing up reds & civs by a mine field , creating havoc in your base because trucks get hit by the explosion etc. sooo sorry not an option :P

  6. #6
    I thought those modules had blacklists you can use for this.

    Also there is the Zone Restriction module, but I have no idea how it works.
    Regards
    Carl Gustaffa - left this game due becoming Steam Exclusive

  7. #7
    Thanks Carl, but I have no idea how to utilize it.

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