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Thread: Modules Official Documentation Links

  1. #21
    How do you get the civilian and wildlife modules to work on Sahrani (or any other island other than Utes and Chernarus)?

    Is the civilian vehicle module only spawning empty vehicles or will the civilians use them? From my experience they will just stand there.
    \"Det är bara att placera den ena foten framför den andra och upprepa det tills man har kommit fram\"
    Ltn Vuorensola

  2. #22
    anything on first aid? :P

  3. #23
    Quote Originally Posted by Meatball0311 View Post
    I am not too clear on the point of "adding group under someones command"??? [B]What does this do?? and where do I put the code - <HCO> hcsetgroup [<group>,""];
    I've tried multiple variations of that line and can't get anything from it. Is it even spossible to synch or add a group to the HC module in-game?

    Is there word on if BIS is working on making the HC and Arty mods multiplayer compatible?

    ---------- Post added at 02:31 AM ---------- Previous post was at 01:55 AM ----------

    RE: Construction Interface

    I am not understanding the BIS page describing it at all. I put some of the example code in my Description.ext and it crashes.

    Can we please get some better examples?
    \"Game over man&#33; Game Over&#33;...\" ***-Pvt. Hudson, US Colonial Marine Corps
    \"You are not a beautiful and unique snowflake. ***You are the same decaying organic matter as everything else. ***We are all part of the same compost heap.\" -Tyler Durden

  4. #24
    The guys over at Ofpec are stating that the Biki has been updated to include information on the modules, especially First Aid module... I have tried to find it but dont see it. Anyon found it yet?

    Also there is a new framework for Multiplayer apprently...again cannot find it.

    Here is the article: http://www.ofpec.com/intel_depot/ind...read_on&id=404

    Any help pointing me in the right direction would be appreciated.
    BlackDog1


  5. #25
    Both can be found under modules category:
    http://community.bistudio.com/wiki/C...Editor_Modules

  6. #26

  7. #27

  8. #28
    I carn't seem to get this to work, wherever I place
    Code:
     waituntil {!isnil "bis_fnc_init"};
    I get the following error

    Suspending not allowed in this context
    Error in expression <waituntil {!isnil "bis_fnc_init"}; >
    Error position: <!isnil "bis_fnc_init"}; >
    Error Generic error in expression
    Where should this be place I've tried init.sqf/sqs the init of object and the function module.


    I have had it working in the past which makes it even more annoying, can anyone help please.


    Never mind I rebooted the game and it's working now.
    Last edited by F2k Sel; Jul 31 2009 at 19:09.

  9. #29
    I use the following code in init.sqf for the ACM module:

    Code:
    waitUntil {!isNil {BIS_ACM getVariable "initDone"}}; 
    waitUntil {BIS_ACM getVariable "initDone"};

  10. #30
    First Lieutenant Kremator's Avatar
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    GAH ! This HC module is driving me nuts. Anybody had any luck with it ?

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