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Thread: Modules Official Documentation Links

  1. #51
    Quote Originally Posted by the_shadow View Post
    what about the weather and other modules not listed?
    how do they work and what do they do exactly?
    the weather module just makes clouds appear around the players it is synced to it is good for flying as you have clouds to fly through

  2. #52
    the som module is very good if u are board

  3. #53
    Is there any documentatiion for parameters on the town construction module for OA? just wondering if you can adjust size of area covered to make bigger towns? - have tried placing a few near eachother which works to an extent but there are gaps, any help from BI would be appreciated.

  4. #54
    Go ahead and shoot! I'll come back! I always come back! ...But dying is such a bitch.
    — Chucky

  5. #55
    Staff Sergeant Electricleash's Avatar
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    The Wiki fails to tell you where to actually type the parameters though, something I have never been able to work out in any of the modules.
    ...for as long as there is life upon this planet, there will indeed be conflict...
    ...for without conflict, there can be no life.

  6. #56

  7. #57
    First Lieutenant PuFu's Avatar
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    any docu on the environment effects?
    I am looking over the modules_e pbo content, and i can't find additional info about it..Is it merged with the weather effects now?

    maybe i am getting to old for this..

    Spoiler:

  8. #58
    Does anybody know how the new OA modules "colours" and "effects" are working? thx for help.
    Last edited by AAD10 Pete; Jul 16 2010 at 10:39.
    Greetings,

    Pete
    Clanleader
    http://aad10gameclan.enjin.com

  9. #59
    I added wiki entries for them based on what I managed to figure out from the repository.

    Environment - Effects
    Environment - Colors

    particle.fsm
    postprocess.fsm

  10. #60
    Colors will be desaturated during the night.? I thought the engine itself caused desaturation of dark nonlit surfaces at night. Ref previous beta fix. Does this artificially desaturate more, or what's the deal here?

    The method Environment - Effects use to determine day or night is not good as long as it doesn't take into account island latitude. If used on Thirsk (way up north in Finland) you may not get good results. I.e. a bluenight effect will clash badly as they have midsummer sun (sun never sets, it just touches the horizon in the north at 0:00 before rising again). A better approach for this would be getting the suns actual altitude.

    Btw, the .fsm's are not accessible from that location unless you register.
    Regards
    Carl Gustaffa - left this game due becoming Steam Exclusive

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