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Thread: RTS - Farm Wars

  1. #251
    I think Zothen has a copy of the Beta version as he mentioned on ICQ.
    Maybe he can upload to a filehoster somewhere or send it to you?

    I hope we did a lot of comments to the files to describe the work as good as possible. If not just tell me the file and linenumber and i try to explain you the content

  2. #252
    I would definitely like to see FarmA reach Takistan or something. I have a ton of fun on it, but even with the vegetation rendering fix in the most recent patch this mission still makes Chernarus run slowly (granted, that may have more to do with scripts than Chernarus).

  3. #253
    Quote Originally Posted by FunkD00BiesT View Post
    Any info on the kingdoms project as that is actually what I'm interested in as it could be adapted to other maps as apposed to life stock?
    Funny coincidence, that Ive just mentioned that to Schwabi, but yes, I have Kindoms + addon! Its an early beta from doing tests with Tigga, but I still have it! I think its easy to adapt to other maps, cos Tigga intended to make it a kind of "RTS-Framework".

  4. #254
    Second Lieutenant Kremator's Avatar
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    Would be lovely to see a resurgence of these missions as they offer something completely different from the norm.

  5. #255
    I cannot find any way to switch back to player mode, tried hitting f1 but a circle appeared around my base and was pretty useless. tred looking around for an answer but could not find.
    Last edited by failtolawl; May 27 2011 at 02:11.
    "has anyone really been far even as decided to use even go want to do look more like?"-anon

  6. #256
    The F1 Circle is the Build Area around HQ and MHQ.
    To get back you have to use the latest Version, for example you can download it here:
    https://rapidshare.com/files/4604665....chernarus.pbo
    In this version there is a Close button on the bottom right.

  7. #257
    Since it's not mentioned in the original post, this is for Vanilla arma?

    ST_Dux: "Conspiracy theorists aren't the great skeptics that they envision themselves to be; they are a weak sort who cannot for the life of them accept the fact that some things -- most things, actually -- happen for no reason at all. There is no master plot; there is no system; the only thing consistent in this world is inconsistency.

  8. #258
    Yes. Its Addonfree for ArmA2 since this post:
    http://forums.bistudio.com/showthrea...on#post1457037

  9. #259
    I finally found some time and mood to continue the work here.
    Here is a Testversion from what i did and tested in singleplayer:
    http://ul.to/g84knaz8

    I mainly changed the automatic transport functions which should work faster and more stable now. If the automatic transport still gets stuck you can try to take of the cargo which should enable the AI to continue work.
    Also i introduced a speed up parameter which accelerates some parts of the game (start with some weapons and upgrades).

    It would be very nice to get some feedback from a dedicated server test if everything is stable.
    Last edited by Schwab; Jun 4 2011 at 14:42.

  10. #260
    Second Lieutenant Kremator's Avatar
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    Excellent Schwab !

    Will put it onto my dedi.

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