{SAS}Silentkiller 0 Posted June 30, 2009 (edited) Just wondering why quite a few multiplayer missions don't impliment medic revive/drag/carry action? Is this something that can be added or taken out by mission editors? Edited June 30, 2009 by {SAS}Silentkiller Share this post Link to post Share on other sites
Beagle 684 Posted June 30, 2009 (edited) A lot of functions can be added by Mudules in Missions or campaigns. There are some performance issues with the advanced medic modules. Maybe some mission builder left ist out because of this issues. btw. ist is not really very interesting to look at your player charakter bleeding to death because no one get save it in time. And sometimes you wont be able to walk after first aid, only a "true medic" can fix you up to full health. Edited June 30, 2009 by Beagle Share this post Link to post Share on other sites
derk yall 0 Posted June 30, 2009 When you cant carry/drag or revive in a mission it's mean that the revive/drag etc. modules arent added to the mission. You can put these modules simply in the editor. Share this post Link to post Share on other sites
{SAS}Silentkiller 0 Posted June 30, 2009 Could someone let me know how to add revive/carry/drag action to missions in simple terms? :) A Mod can move this if they want :) Share this post Link to post Share on other sites
Ghillidude 10 Posted June 30, 2009 shame that it isnt hardcoded like in ACE. Share this post Link to post Share on other sites
frederf 0 Posted June 30, 2009 Killer I believe you lay down a certain gamelogic and sync all participating groups to the gamelogic. Share this post Link to post Share on other sites
[GLT] Legislator 59 Posted June 30, 2009 shame that it isnt hardcoded like in ACE. Because there are people who don't like it? Ever thought of that way? :rolleyes: Share this post Link to post Share on other sites
TiGGa 0 Posted June 30, 2009 Because it is bugged in combination with respawn? Share this post Link to post Share on other sites