Just wondering why quite a few multiplayer missions don't impliment medic revive/drag/carry action?
Is this something that can be added or taken out by mission editors?
Just wondering why quite a few multiplayer missions don't impliment medic revive/drag/carry action?
Is this something that can be added or taken out by mission editors?
Last edited by {SAS}Silentkiller; Jun 30 2009 at 10:04.
A lot of functions can be added by Mudules in Missions or campaigns.
There are some performance issues with the advanced medic modules.
Maybe some mission builder left ist out because of this issues.
btw. ist is not really very interesting to look at your player charakter bleeding to death because no one get save it in time.
And sometimes you wont be able to walk after first aid, only a "true medic" can fix you up to full health.
Last edited by Beagle; Jun 30 2009 at 10:07.
When you cant carry/drag or revive in a mission it's mean that the revive/drag etc. modules arent added to the mission. You can put these modules simply in the editor.
Could someone let me know how to add revive/carry/drag action to missions in simple terms?
A Mod can move this if they want![]()
shame that it isnt hardcoded like in ACE.
Killer I believe you lay down a certain gamelogic and sync all participating groups to the gamelogic.
Because it is bugged in combination with respawn?