Mr.Glue 10 Posted June 29, 2009 I tried to create some patrols with movement waypoints, but they don't react to sounds (for an example, when they are under attack). Is it possible to obtain a "more reactive" patrol, using the movement waypoints (plus everything else necessary)? Thanks. Share this post Link to post Share on other sites
IndeedPete 1038 Posted June 30, 2009 Maybe this could help you. ;) Share this post Link to post Share on other sites
manzilla 1 Posted June 30, 2009 Why not just use this: http://www.armaholic.com/page.php?id=6053 It's really easy to implement and there's various ways to tweak it so the patrols react in different ways. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted June 30, 2009 A simple SIDE A (attackers) detected by SIDE B (patrol) "switch" trigger, syncronized to the patrol's cycle waypoint (or whatever their last waypoint is if it doesn't cycle), and a new waypoint after that waypoint will get them to "break" patrol when enemies are detected in the area. Share this post Link to post Share on other sites
Mr.Glue 10 Posted June 30, 2009 Thanks for all your suggestions. I'll do some tests. Share this post Link to post Share on other sites
Mc Speedfreak 10 Posted June 30, 2009 Why not just use this:http://www.armaholic.com/page.php?id=6053 It's really easy to implement and there's various ways to tweak it so the patrols react in different ways. i second that. UPS rocks... could not be simpler! Share this post Link to post Share on other sites