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Thread: how to use mortars

  1. #1

    how to use mortars

    Hi all , nice to be here

    I really need a suggionstion , i cannot use mortars during a created mission , if I use it the aim it is high up to the sky with a really inaccurate shoot . i cannot find how to use maybe an aiming map .

    Please help

    Many tks Riccardo ( Florence - Italy )

  2. #2
    Quote Originally Posted by Garand0 View Post
    Hi all , nice to be here

    I really need a suggionstion , i cannot use mortars during a created mission , if I use it the aim it is high up to the sky with a really inaccurate shoot . i cannot find how to use maybe an aiming map .

    Please help

    Many tks Riccardo ( Florence - Italy )
    Hello..

    In your mission you will need to create an ARTY Mission Module and link it to your mortor. Once created, you should be offered the ability to bring up the artillary map where you can select where on that map you would like your mortor rounds to land. Without that interface, it might be REAL hard to get mortors to work without some sort of forward observer guiding your rounds and even then may be impossible if the rounds are not falling close enough to the observer to re-direct fire.

    L8r,
    eem

  3. #3
    Hi EEM

    tks for the prompt reply , I'm quite new on this game , how I can create an ARTY Mission Module ?

    many tks again

    bR riccardo

  4. #4
    If you also want Ai to use mortars in your own created missions script the mortar weapon class & ammo to a search light and the Ai soilder will attack far off targets atleast 1k away with his searchlight Just need to figure out how to keep his searchlight off during the night though.

  5. #5
    Sergeant This is Bosnia's Avatar
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    Quote Originally Posted by Garand0 View Post
    Hi EEM

    tks for the prompt reply , I'm quite new on this game , how I can create an ARTY Mission Module ?

    many tks again

    bR riccardo
    here u can find how to and there is a sample on the end of the page where u

    can download the Artillery Module u can change it from Artillery to Mortars

    My Addon A1 - (OSBIH)

  6. #6
    thank you all for the good suggestions, BR Riccardo

  7. #7
    Quote Originally Posted by CG Man View Post
    If you also want Ai to use mortars in your own created missions script the mortar weapon class & ammo to a search light and the Ai soilder will attack far off targets atleast 1k away with his searchlight Just need to figure out how to keep his searchlight off during the night though.
    So how do you script them so that they think they are searchlights?
    The thing is that me and a friend are LAN and done a mission with mortars [Enemies], as we assult a beach, but they just sit there getting killed by everything since they do not shoot.

    I have understood that we need to put them away for a long distance but im not sure they will fire anyway if i do that, so how do i solve the problem with using AI mortars that shoots at all USMC that lands on that beach head?

    thanks for any help

  8. #8
    Quote Originally Posted by CG Man View Post
    If you also want Ai to use mortars in your own created missions script the mortar weapon class & ammo to a search light and the Ai soilder will attack far off targets atleast 1k away with his searchlight Just need to figure out how to keep his searchlight off during the night though.
    how to do this?

    merci

  9. #9
    Quote Originally Posted by Kweli View Post
    how to do this?

    merci
    anyone?

  10. #10
    The Podnos 2B14 and the US M252 81mm mortars have a built-in artillery computer in my experience. You brought it up using the Action Menu when in the gunner's seat. I'm not sure that you have to use the artillery module?

    But this only applied when I was personally using the mortar, not sure how to make it work with AI gunners etc.

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