Page 4 of 6 FirstFirst 123456 LastLast
Results 31 to 40 of 54

Thread: Helicopter CONTROLS

  1. #31
    Master Gunnery Sergeant b00ce's Avatar
    Join Date
    Jul 29 2009
    Location
    Wheeler AAF
    Posts
    1,171
    Use these controls.

    They're more intuitive and closer to BF than default.

  2. #32
    How is Q = up and X = down at all intuitive?

  3. #33
    Private First Class
    Join Date
    Feb 8 2012
    Location
    Switzerland
    Posts
    18
    Flying is more difficult than in other games that feature Helos / planes as a goodie to the standard infantry combat, but its really simple to figure out and medium / hard to master, which is fine.

    Currently i'm happily flying with my controller using the stick, 2 shoulder buttons & 2 two for the pedals, thats all. X+ / X- for bank, Y+ / Y - for down / up and left shoulder top / bottom for thrust / altitude increase. Its just two buttons more than in other games (the pedals) so its no biggie. To get the typical feeling like for example Joint Operations, just leave away the bank / pedals and use the turn commands, it will make precise flying and low speed manoeuvring very weak though.

  4. #34
    For me Mice/Keyboard is the winner. Extremely simple. Up/More Power = Q Down/Less power = Z Everything else is basically the mouse. Occasionally you'll correct a drift with A or D or at low speed/altitude you'll rotate with X or C, but basically everything you need to do is done with the mouse and Q/Z.

  5. #35

    Lightbulb I wish arma helicopters behave like Take on Helicopters

    Now I know I´m not the only one and that is not possible to fly ArmA like ToH, let´s see if "ArmA III" will do.

    Anyway, I´m using mouse to sensitive and comfortable flying like pickups and dropping and radio controls to fly hard and evasive, yet, the trust is on keyboard and rudder also, so I don't need to change my left hand all the time to manage rudder and trust, its not even good, but what can we do.

    Hopping for BIS to fix and make evolution on that.

    Thanks,

    Wilson Calabresi

  6. #36
    I think i know what he is talking about ,he's right you can't turn while flying at high speed which is real in reality,i made a ticket on that few months ago.

    https://dev-heaven.net/issues/23473

  7. #37
    Staff Sergeant
    Join Date
    Jan 3 2006
    Location
    Germany - Rhineland Palatinate
    Posts
    268
    Quote Originally Posted by Qazdar View Post
    I think i know what he is talking about ,he's right you can't turn while flying at high speed which is real in reality,i made a ticket on that few months ago.

    https://dev-heaven.net/issues/23473
    Should be obvious...this is not arcade BF where you turn your helo on a tighter area than a tank can. First lesson you learn when you come from an action shooter to ArmA...it doesn't work the BF way

  8. #38
    it has nothing to do with BF,it's just a real thing that arma fails to reproduce:

    http://www.youtube.com/watch?v=5nXsqbGx5Mc

  9. #39
    The comanche is the only helo of traditional design(not twin rotor such as the kamov) that can do that, as far as i am aware. Even then the comanche can only fly in that manner for a max of 4-5 seconds and it is limited to under 70mph.

    When the comanche videos showing it's ability to do that came out helo magazines were astounded because no other helo can do that at those speeds because the tail is designed to work like a wind-vane and point into the direction of travel.

  10. #40
    If you only took time to read the ticket .....

    http://www.youtube.com/watch?v=oMzV1...eature=related


    Check minute 0:53 and 1:54

Page 4 of 6 FirstFirst 123456 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •